Can you add a feature like vanguard monsters where you can have an endless mode? and increase the capacity of our rune storage, 9 runes is very sad, i found many runes and many cant come :( Fun game, would love to see it updated.
D33Z NUT5
Recent community posts
Everyone has tactician. 4 pulveriser on two mudgills, another one on the other two. Each hydrim has circlet and spyglass, so they effectively cast continously. I swear I saw a mudgill deal 7000 damage in one hit in one battle.
Even at loop 10, Im still getting subsecond battles.
Hasn't taken a wound since cheap forge.
I HAVE AN IMPORTANT PETITION!
Please raise the limits for str, int, def and spd.
Moreover, could you also incorporate an XP system, where monsters can get stronger, and perhaps upgrade the stats of their abilities? Of course, it would be reasonable to compensate with higher enemy difficulty, but leveling system would be dope!
Also, another request of mine would be to make post loop-1 boss battles harder, bc alot of people would probably have broken builds by then. Smth like scaling the elite and boss fights to at the very least match your strength. This way, loops wouldnt go to infinity.
Final request, i would like a feature where i can download my progress so i can transfer my progress between devices. I might be changing my computer and it would be tragic to lose my beautiful team of mudgills
POV: 2 hydrim, 2 mamu, 2 mudgill, 10000 monsters dead
I abused the egg sense cheap and the nest. dunno if it is a bug but if you put mamu in the nest, there is a chance for 2 of them to spawn at the start of the game. anyways full nature synergy, full bulky synergy, full aquatic synergy, full tactician from spyglass. Also abused the feature where reloading a game reloads events, so guess who has eextremely overpowered legendary +10 equipment :). Basically unkillable.
btw canonically how old is magnolia? She says "old innocent woman" during her interaction with the second intruder but idk if it is guilt tripping or is she just old but looks young bc pixelated.
Also in ending B does she kill mint or does mint and her reunite? because the blood is fresh i think she probably made another homunculus child, but she probably still loves mint right? RIGHT?
Yeah that would be really cool, maybe you should add a present event for Christmas, where players can open gifts containing either a normal battle, a elite battle, aurite/egg, some aura, or a item of random rarity, which could include limited edition skins and items. Once you get those items you unlock them from events that could give you items (shop, stash, etc).
I have an idea for a new monster, because i got an idea
So how about you create a monster who doesnt have any attack, and its ability is to fire an explosive bomb at the enemies? The bomb deals massive damage to a single target and a percentage of damage as AoE. Here is my template idea
[Insert monster name]
[Insert stats]
Charge up
Grants x mana to itself
[Insert Passive]
This monster doesnt attack! It charges up to fire a large explosive mortar at the enemies!
[Insert Ability Name]
Fires an explosive mortar that deals x damage to the/a [highest/lowest/closest/farthest/random] target and x% as AoE
Aurite 1:
Flame based attack:
Mortar inflicts burn on the enemy, dealing x amount of damage for x seconds
Poison based attack:
Mortar inflicts a strong poison on the enemy, dealing x amount of damage for x seconds (and/or inflicts a debuff).
Aurite 2:
Damage boost:
+Dmg +Mana
Speed boost:
-Mana +Speed
Another monster I thought of was a monster that fires a bouncing attack.
[Insert monster name]
[Insert stats]
Shoot
Deals 100% strength to farthest target
[Insert Passive]
Projectile bounces to nearby enemies x times, reducing by n% of damage each bounce
[Insert Ability Name]
Idk
Those two monsters would be absolutely sick, and it would be awesome to see them.
PLOT TWIST: we are the bad guys, as we go on further in endless, the enemies get desperate because we are repeatedly killing them. The bosses are not really bosses anymore, they are just trying to protect their villages. Further on, we completely exhaust all natural resources, thats why the campfire and nests stop appearing
fortunately since mudgill is aggressive he recharges super bar rlly quick, and i am very conservative how i use it, so everytime i meet a team melting build i just use grand guard. Seras i originally thought he could work out with poison damage but at the speed mudgill melts the enemy his damage is irrelevant
i mean that is kinda hard, maybe you should add like a innate (every (insert disable) reduce the effects caused by disable by x%) like on the bosses, because without the gradually reducing effect of disables dealt to a enemy, with enough mana regen/speed/stuff you can always move fast enough to outrun the duration
OMG I GOT A SUPER LUCKY RNG DROP LIKE I GOT BLOODGUARD FROM THE MURKY POOLS AT THE BEGINNING AAAAAAAAAAAA
also jay i have an idea for a new game mechanic: reforging. these reforge items can give certain stat boosts, like a heavy tank reforge stone that gives massive defense boost but a reduction in speed and the like. thanks <3
can you add more regional blessings, and i also got suggestions for you!
the pool that heals you and removes wounds/give you healing salve: Healing buff, increases healing received, also all monsters receive a minor amount of life regen, needs nature synergy
the treasure cache that punishes you for getting legendary, lucky synergy, get a blessing that increases chances for a item to drop after battle
void opening, if you seal it with magic(the 50/50 chance of sealing it choice), you have the chance to also channel some of the void energy into your monsters, making them unstable, making them explode in a flash of void energy when incapacitated in battle, damaging allies and monsters
void trap, with saboteur synergy, you can use the instability of the trap to increase the power of the synergy by 100%
i think that is all i remember, when i encounter or remember more events, great game as always