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(1 edit) (+1)

can you add more regional blessings, and i also got suggestions for you!

the pool that heals you and removes wounds/give you healing salve: Healing buff, increases healing received, also all monsters receive a minor amount of life regen, needs nature synergy

the treasure cache that punishes you for getting legendary, lucky synergy, get a blessing that increases chances for a item to drop after battle

void opening, if you seal it with magic(the 50/50 chance of sealing it choice), you have the chance to also channel some of the void energy into your monsters, making them unstable, making them explode in a flash of void energy when incapacitated in battle, damaging allies and monsters


void trap, with saboteur synergy, you can use the instability of the trap to increase the power of the synergy by 100%

i think that is all i remember, when i encounter or remember more events, great game as always

(+1)

I really like using the saboteur synergy for the trap event, I should really include more options that use synergies.  I think the idea like Monsters Explode could be fun but I think it would work better as a run modifier or mode maybe instead of a random chance