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Daavy

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A member registered Apr 05, 2024

Recent community posts

Based on my experience, I think the posters are currently a way to dictate the difficulty of the game (like the Slender game, but without having to catch them all).

But it would be really cool if not catching any, catching only a few, or catching all of them resulted in a different ending.

(1 edit)

╺╸My opinion╺╸

I'll be honest, I didn't expect a game with the theme of "Dolly, but it's a Horror game" to be so good. (Dolly is a brand of soda here in Brazil)

The result for the theme in question is absurd, I expected something much more "trashy", but my expectations were completely shattered, since the visual part is incredible, and even the monster looked really cool, even though it's a soda bottle from a Creepypasta.

In my experience, the worst part was when it ended, I didn't expect to have so much fun with a game like that (the menu music gives a different feeling when you finish the game, at least in my case). I recommend it to everyone who can try it.

╺╸Detailed Feedback ╺╸

(The text below may include spoilers, so I recommend reading it only after finishing the game)

Monster (Golly): In the version I played, he's already cool, but I can't help but imagine how many other ways he could surprise me (like entering the vents), or if I left the vent too early, he would notice and cancel his action, coming straight towards me.

Controls: You guys are beautiful, thanks for putting an option to crouch on the "C" button, although I think it would be more interesting to allow the player to configure it on their own, but still, yes, you guys are beautiful.

Sound Detection: Interesting, but due to my microphone's limitations, the experience wasn't that great. It would be cool if there was noise suppression built into the game, or if it were possible to configure detection sensitivity in the game itself. But that's more of a problem for me, but at least I have the option to turn off the mechanic due to my microphone.

Story: Cool.

Difficulty: I think anyone can play it, and there's even a "secret" way to play on Minecraft's peaceful difficulty (which can still be scary, even without the creature).

From what I can remember, I think I've covered everything I thought I would. In short, it's an incredible game, despite the theme. I'm looking forward to the next games you guys might make.

(1 edit)

╺╸My opinion╺╸

I'll be honest, I didn't expect a game with the theme of "Dolly, but it's a Horror game" to be so good. (Dolly is a brand of soda here in Brazil)

The result for the theme in question is absurd, I expected something much more "trashy", but my expectations were completely shattered, since the visual part is incredible, and even the monster looked really cool, even though it's a soda bottle from a Creepypasta.

In my experience, the worst part was when it ended, I didn't expect to have so much fun with a game like that (the menu music gives a different feeling when you finish the game, at least in my case). I recommend it to everyone who can try it.

╺╸Detailed Feedback ╺╸

(The text below may include spoilers, so I recommend reading it only after finishing the game)

Monster (Golly): In the version I played, he's already cool, but I can't help but imagine how many other ways he could surprise me (like entering the vents), or if I left the vent too early, he would notice and cancel his action, coming straight towards me.

Controls: You guys are beautiful, thanks for putting an option to crouch on the "C" button, although I think it would be more interesting to allow the player to configure it on their own, but still, yes, you guys are beautiful.

Sound Detection: Interesting, but due to my microphone's limitations, the experience wasn't that great. It would be cool if there was noise suppression built into the game, or if it were possible to configure detection sensitivity in the game itself. But that's more of a problem for me, but at least I have the option to turn off the mechanic due to my microphone.

Story: Cool.

Difficulty: I think anyone can play it, and there's even a "secret" way to play on Minecraft's peaceful difficulty (which can still be scary, even without the creature).

From what I can remember, I think I've covered everything I thought I would. In short, it's an incredible game, despite the theme. I'm looking forward to the next games you guys might make.

👍

(1 edit)

Great update! At first, I thought the improvement in the flashlight hadn't been enough, but when it was night in the middle of the forest, the improvement was noticeable.

I liked the new menu, but it bothers me that the ESC doesn't close and there isn't an option to change the graphics settings within the game.

And something I noticed is that the “Sample Collector” remains on the floor when changing scenes, is this intentional?