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dadako

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A member registered Jun 06, 2015 · View creator page →

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Recent community posts

thanks for checking in, we're working on the game, once it is stable, we'll release an early access version. 

Thanks! Deformation is a lot of fun and a bit chaotic

Thanks!

thanks for checking in, we just did an update on terrain, scroll down for explosions https://dadako.itch.io/bad-pixels/devlog/767077/terrain

Thanks! It’s a great mix for sure

hi! Yep! Windows and mac 

The game is developed in Unity, so maybe Linux will be fine. Something to look into after the Beta, thanks for the comment!

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Hi thanks for your input, the wanted posters feature Name and Wanted reason. 

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We have a sample up of how the posters look in the latest dev log. Thanks for your input, however the portrait image is generated in code by the game, in keeping with the game's style.

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Hi Zimph, the eyepatch is a nice touch! Images in the wanted poster are generated by the game, only the name and wanted reason are custom

Hi presauced, thanks for your comment. The c64 could use mixed resolution modes at the same time, the weapons and text are in high-res mode, while the realtime 3D is in multi-color mode.

Hi, thanks! The Beta will be available to all pre-order supporters later next year. 

Thanks!

Thanks!

Hi, the music from the videos is available here: https://soundcloud.com/matthewivic/sets/bad-pixels

Hi, we have a devlog that details all the tools used here: https://dadako.itch.io/bad-pixels/devlog/478747/development-tools 

That's a great bit of historical info, thanks! The gun in the more recent videos is based on a Colt 1851 navy revolver. We'll add some more historical guns in future updates. It's fun to base in-game items off the rich history the wild west provides.

Thanks!

Thanks! I also like half life 2.

Hi, we made a blog post about the tools used https://dadako.itch.io/bad-pixels/devlog/478747/development-tools

Hi, we've updated the rewards to include a Steam key. 

Thanks! Hunter & Robocop 3 are big influences, like many Amiga 3D games. 

Thanks! We were also curious.

Thanks so much! 

Us too!

Thanks!

Thanks! We'll try to keep them flowing

thanks for the eye

Thanks! It will be a standard FPS

Thanks! Currently it is tailored to the c64, but yes it could be modified!

Thanks!

some of best games and indeed winners, used lighting. Safe to say yes!

OSX 10.15 no longer has the "anywhere" option, apps need to be signed now by a developer certificate :/ a quick fix is to run the following command in terminal: xattr -r -d com.apple.quarantine <path to file or app>  

very nice, any chance of a Mac version?

can't get it to run on OSX

nice job on the movement! 

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These fonts have been used in a few commercial titles like Night in the Woods and Pirate Pop Plus, designed specifically to solve the problem of blurry pixel fonts in Unity.

I'll set the font pack to free for the duration of the jam. (usually $7.77)

https://assetstore.unity.com/packages/2d/fonts/pixel-art-fonts-42363

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as far as rules go, the GB jam is great is because it only has 2 rules!

If we allow 128x128, isn't it drifting a bit too far from the GB theme?

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The graphics music and game are great! The jetpack is hard to understand / control. Maybe Just have the jetpack boost you up when holding jump button, fall when not holding it? (and no jump) Might be easier to control, pressing twice and moving the dpad is a lot of brain work, I agree, willingness to continue playing is hampered by fighting with controls. Nice job!