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Are you allowed to use lighting in your games?

A topic by Fruitfly098 created Sep 15, 2021 Views: 389 Replies: 8
Viewing posts 1 to 6

I know that Gameboys didn't have lighting for the games run on it, but there wasn't any rules specifically about whether or not you can use lights in your games. So, are you allowed to use them? (and don't worry, I'm still following the four color palette rule, lighting would be the fanciest part of the game)

Submitted(+2)

As long as the lighting/shadows doesn't push the overall colours on screen over 4 colours you should be right

Thanks

Submitted (2 edits) (+1)

i don't know what you mean by fancy lighting, but it sounds like it would create more than 4 colors in your game, so probably no.  for example, different shades of a color count as more than one color.  here's an example of what the original gameboy palette looked like if you aren't sure: https://lospec.com/palette-list/nintendo-gameboy-bgb

I mean the lighting features for the unity game engine, although if it does somewhat break the rules then I won't use it

Jam HostSubmitted(+2)

You should be fine as long as it doesn't make your pixels blurry or otherwise increase the colour count in your game :~)

Submitted(+1)

To give some examples from past jams of theme/restriction appropriate dynamic lighting effects:

https://nastyoldwizard.itch.io/monster-manor

https://kadinsgaminglounge.itch.io/deep-dive-rescue

Are a couple that I found. Folks came up with some really cool stuff in past jams.

Thanks for sharing these! While I still need to figure out the technicalities of making it work, this is exactly the type of visual reference I needed for other projects.

some of best games and indeed winners, used lighting. Safe to say yes!