That's always the struggle, isn't it? Currently I work at Amazon, which hasn't been the greatest. Makes me cherish my gamedev time even more though. I'd love to dev full time; that'd honestly be a dream come true. For now, it stays a hobby/side hustle.
Space Dog
Creator of
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I've definitely felt this way before, as I'm sure most devs have. Numerous projects I've tinkered with in the past didn't end up becoming anything because I got too burnt out, mainly due to feeling intimidated by the tools and/or not knowing where I wanted to go with them. My first game made things easier on me by being based on a story I made up as a kid. New ideas can spring from all sorts of places. Don't feel too bad if some get tossed aside. Doesn't mean they can't be returned to. My story was something I gave up on around a decade ago before deciding to come back to it and make it as a game all these years later :)
Whatever the case, take everything you make as a learning experience, finished or unfinished! It's all valuable.
What's the game about?
DW is an adventure RPG game made in RPG Maker MV. It follows the story of Jake, a boy who finds himself trapped in a world made of drawings. This world doesn't take kindly to human beings, putting him immediately on the run. Explore the colorful world of DW through six chapters, leveling up through side quests as you try to find a way home. Utilize a different disguise in each chapter to get the upper hand on your foes!
Game Trailer