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Burnout Chat

A topic by ClockKnocker created Apr 15, 2022 Views: 484 Replies: 8
Viewing posts 1 to 7
(1 edit)

Hello, new here ... i've been experiencing serious burnout for a month or two now on the game i am tinkering with.

i keep finding more and more issues with what i want to do and those issues have started to pile up to the point where i am not sure i can continue. so i wanted to enter this forum to say hi and chat about my issue. is this the right area to do this ? idk ... i am not asking for help, on the project or nothing.

Moderator(+2)

Sure you can talk about it! Talking helps. And that happens to everyone sooner or later. Don't feel obligated to go on, it's okay to set a project aside for a while.

(+2)

arnt you afraid that if you do that your gona abandon it for good ?

Moderator(+3)

That can happen. So what? An unfinished game can still mean something to someone. Some of the most famous works of art throughout history were never finished. And you can always use what you learned in new, better works.

Sometimes hard tasks can break you. This happenes with me also. Maybe some time after you can go back to this project, if it really means a lot to you. Anyway it is expirience!

It can certainly be frustrating when a game isn't working out like it should. 

If you are feeling burnt out, you need to evaluate the cause or causes.

If it's because you're working on your game several hours a day, consider scaling back to just 1 hour a day. Unless you're in a Game Jam, developing a game should be in the mindset of a marathon, not a sprint.

If your game is full of bugs, that can be a bigger issue, but thankfully there are several options:

  • You can go back to a version that was working properly.
  • You can add in or use log files and debug tools to help find your problems.
  • Ask other developers using the same Game Engine or programming language or tools to see how they would fix the problem.
  • If it's still messy, the "nuclear option" would be to just start over. I actually did this with one of my games that I had already been working on for about a year.  It was a very hard decision, but  ultimately the right one because I've been able to make a lot more progress. I've seen this quote on Instagram a lot -- when you are starting over, you are not starting from scratch, you are starting from experience.
(+1)

I've definitely felt this way before, as I'm sure most devs have. Numerous projects I've tinkered with in the past didn't end up becoming anything because I got too burnt out, mainly due to feeling intimidated by the tools and/or not knowing where I wanted to go with them. My first game made things easier on me by being based on a story I made up as a kid. New ideas can spring from all sorts of places. Don't feel too bad if some get tossed aside. Doesn't mean they can't be returned to. My story was something I gave up on around a decade ago before deciding to come back to it and make it as a game all these years later :) 

Whatever the case, take everything you make as a learning experience, finished or unfinished! It's all valuable. 

(+1)

Oh don't worry. That happens to the best of us. A good fix for burnout (atleast for me) is to lay off a bit of that steam and focus on stuff like favourite movies, games, comic, etc.
I often experience burnout as well, but it's mostly cause I overwork myself (as that is the only way for me to do anything). 
Hope you'll feel better soon though. :DDD

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