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Dagnabbit_px

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A member registered Sep 12, 2022 · View creator page →

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Hello there! I just released a game asset called WilderNest Fantasy-RPG Asset Pack

You can create a fantasy-adventure RPG game with this asset pack. An asset with a simple & cute 16-bit pixel art which will be updated in the future with new contents. Since I want you all to be a part of the development of this project please let me know if there's anything you want to add in the pack . 

You guys can check it out here on my page https://dagnabbit-px.itch.io/fantasy-rpg-wildernest 

Yes, I've looked on creative commons but I don't seem to understand the terms they use. Which I think doesn't fit to my needs. It's good tho, maybe creating two licences for non-commercial and commercial would be fine? 

Also I can't get a lawyer for this cause I'm broke :(

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Thank you. I think I'll do just that but just to be clear is that how most of the creators license their works? 

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Yes, thank you. So is it fine though if I just linked some other standard/generic licenses from other asset stores? Can I do that instead?

So I'm making a game asset and I want to know how I can properly and legally put a license on this. The asset have a basic pack (for free trial) and a premium pack (which contains all the assets including tilesets, characters, ui, etc.).

I have published a document through google docs which contains the content of the license for my game asset: https://docs.google.com/document/u/1/d/e/2PACX-1vTYYwNKLwTcEKFbzBaJRMyaXxqLwn7fx...

is it fine like this or should I do it in other legal ways?

Yes, it's really nice to have feedbacks from you guys. I just recently started with this and I've only tried Godot for the engine with how basic arrangements for the sprites works.

So, I'm thinking maybe adding readme files to the attachments could help things out with how I arrange the sprite sheet. Thank you

So I'm thinking of putting the attack state(all directions) in 64x64  like you said. Maybe I should just set it that way in other state too to make it uniform. As well as putting each state to their own files to make it organize . Thanks :D 

What is the ideal sprite sheet for you guys? Do you guys prefer to put everything in a single sprite sheet like for example the idle, run, attack, death, hit animations? or put it in a different one for each state?