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daguytoday

4
Posts
A member registered Mar 09, 2022 · View creator page →

Creator of

Recent community posts

Hey! I used to play this a lot but it seems like I've gotten really rusty with those skills. This is a great recreation of the game for mobile. It was way harder play it with a joystick and I couldn't even beat any of the levels. They don't call it the worlds hardest game for nothing. All your UI looks great and works.  The only thing I would suggest is in the level picker screen make it so that if the picture for the level is clicked then it will take you to that corresponding level as well. Great execution!

Hey! Your art style and theme of the game is very cute. Your mobile controls are easy to use as well. Although I have to say that I wish the player was more responsive instead of being so slow to turn around. It was a neat idea to give the structures hit points as well so that you really have to work to get through them. Overall, the idea for this game was executed very well!

Hey! I like the art for the game and it all has a cohesive feel too it. I like that there was also an option to switch back and forth between the keyboard and mobile inputs. Although I didn't see an option to get to get back to the menu when I wanted to review the controls again. All mechanics seem to work fine other then wall jumping which I seriously struggled. The dash key on the keyboard was pretty awkward for me too reach. I would have liked for it to be the shift or control key. Overall, great mechanics and neat UI!

Hey! Your mobile controls work well. It was a good idea to implement a joystick for moving and for aiming although I still suck at both haha. It can also be hard to avoid the enemies. I think the collision boxes on the enemies should be reduced so that the player has more leeway to maneuver the map since it is already small. At the moment, I'm unable to make it to the shop. I simply can't kill enemies fast enough or I don't have enough health. I noticed that different drops give you different amounts of money as well which adds some nice extra incentives for the player to go after the good drops even if its puts them in a risky situation. I think you could done more with your UI as well even though it works as it is. Maybe You could of designed another level just for looks and put it as your background for the menu. Overall, your game works great and is a neat idea with the waves of enemies!