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Damdayou

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A member registered Jan 21, 2023 · View creator page →

Creator of

Recent community posts

Hello!

Thanks a lot for the update, no worries about the delay. :)

Regarding the window size, being able to set it manually would be enough. But as I said this is just a minor issue, absolutely no big deal. At the moment I can resize the window with my cursor when in windowed mode, it's just that the change gets reverted everytime I open the options menu (e.g. to adjust sound) or close the game. So I was just wondering if there was an easy fix to this. No problem if there's not.

As for the summon limit, finding things out the hard way is also part of the Rogue-lite genre :D Even if it was a tad frustrating at the moment, it didn't have me stop playing. Quite the opposite actually: I had to see what that Imp looked like!

Thanks again for taking the time to reply and for taking players feedback into account! 

Cheers!

Hey!

Good job with the game, it's neat and polished and the gameplay is very clever. I spend hours on the demo last summer and I'm enjoying the full version since yesterday. Quite addicting!

I just ran into two minor issues so far.

  1. In the options, I can't change the window resolution. It's like the game only detects 1920x1080 on my computer (Windows 10). The problem seems to occur whatever option I choose between windowed or fullscreen. Any idea of what the problem would be or a possible fix?
  2. [Warning to the casual reader, the following might spoil part of the game] During a gameplay with Ceridwen, I had both Crimson Bell and Ivy Bell spells. I cast the former, and some rounds after the latter but the Ivy Imp didn't spawn (because I already had a Crimson Imp behind me I guess?). If this is intended behavior, maybe it could be worth giving the info to the player because I really expected to be able to have multiple Imps behind me, just like some monsters can summon multiple enemies before them.

That being said, I'm having a lot fun playing the game anyway, so thanks for giving life to such an original idea!

Nice, glad to read that! Thanks for the update and the feedback!

Thanks a lot for the feedback!  I'm really glad you had some fun playing! And I definitely like the idea of some bonus bricks to help the player a bit (or to spice things up too?) :)

My bad! The windows executable was indeed broken because of a missing file. I just uploaded a new version that should hopefully work now.
It's weird that the web version didn't work for you though, as it seems to run fine on major browsers for me and others. Do you mind sharing what browser you're using?
Anyway, thanks a lot for pointing out the problem as I probably wouldn't have noticed it myself before long!

Very nice puzzle game! I like how game mechanics are introduced progressively, nice level design.

Yes, the result happened to be much more brain consuming than I thought! This puppy is really good at giving constant pressure to the player. 😂 You're not the first one to suggest a turn-based version of the game, that could definitely be a fun side project.
Thanks a lot for the feedback!

Yes, it takes some practice to get comfy. Maybe a tutorial could give a hand, it's something I should consider. Thanks for the feedback!

Quite addictive!

Love the graphics! Fun to play.