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Dancing Pencil

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A member registered Apr 06, 2020 · View creator page →

Recent community posts

I did another run of the part, but I was unable to replicate the overscore thing. I wonder if anyone else managed to do that, or if it was already fixed by now.

My final score in Roomisode 2 was 175, and I did everything in the game as intended with no bugs or exploits.

I got every unchievement alocked on the Steam release, but I don't know why Roomisode 2 allows above-max score while the other two are not-over-max. Are there any secret sorcret points I'm missing in Rsd. 1 and 3? Or would that ruin the fun for other players?

I really enjoyed this game! It made me think outside the box (pun not intended), and I want to see this become a full hundred-puzzle game. That said, I can't say that this game even fit the theme of this jam. Fantastic job, nonetheless!

This game is pretty short once you know what to do. But if you don't know yet, it makes you think outside the box. There are a few points where a hint is needed beyond what is provided, but maybe I didn't pay attention by the time I got past. That said, I feel like this entry delivers on making the player work for it in a fair way!

We're glad you enjoyed our game! I was scared that you were going to run into a game-breaking bug mid-stream, but making it past that was good luck. We're going to update the game to be lighter along with patching that game-breaker and a multitude of other fixes.

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That's a problem with using an active battle system. We're working on that for the next update or two. In addition, the update will feature a tutorial battle that is designed to never be lost, so you can learn the combat without fear of first-fight game over.

I'm glad you liked the game! After the judging is finished, we plan on updating the game to include Sol as a playable protagonist and bring more areas to explore. We've already got lots of changes in the pipeline.

We're in the process of fixing as many issues in the game as we are being told. The water boss arena specifically is getting a lot of much-needed attention, in that waves will be ever so slightly shorter and there will be shallow water to make the tentacles not seem as out of place. The rest of your points will be addressed, but we decided to handle the major game-breaker first. Thanks for your feedback!

It's never easy to do a total conversion from top-down RPG to a side-scrolling platformer. You had to do what you needed to in order to achieve that goal. Overall, Quisk is a great short story that could use some serious expansion as of the cliffhanger ending, maybe a sequel. That was tough to get to, but I feel like that final eagle puzzle was a solid and satisfying way to end that adventure! My only gripe about it is what Wyldfire said about the signs being unreadable if you don't know what key to press.

If you see five enemies in a wave, you're in the clear for that round. If you see fewer than five enemies spawn, you will have to reload an earlier save. Loading an autosave made during the fight does not work.

I just watched you play Born of the Solstice. That invisibility bug might have been a case of forgetting to enable visible player while testing, I think?

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I love how this game turned out! It could have been a tad longer, but it shows we put our hearts into making it! I wish we could have fixed EVERY bug, but it's better to get something out than to miss the deadline.

As a playtester for this game's demo during its development, I have high expectations for the full version. It is full of heart and then some! The scale of the creator's plans leave me waiting for the real thing to release, whether I'm reporting bugs to be patched out or it's ready to sell, because I really want to know what will happen in the story. The aspect of raising dragons in particular is what will appeal to both newcomers and farm sim veterans alike with its novel mechanics. While simple in the demo, it will grow into something with far more depth and I'm excited to see more of Dragon Acres!