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DanelTheDev

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A member registered Sep 14, 2020 · View creator page →

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Recent community posts

(1 edit)

I'm glad you're enjoying the game! Below that button is a cube blocker line. placing an elongated cube on that cube blocker you can keep the button activated

Thanks for trying the game! I agree the camera sucks alot. Initially i meant to have a runner type game where the camera was locked and changed my mind mid project, which lead to this issue

Sorry to hear about the size issues, I think we configured the resizeable window wrong. Thanks for playing and sharing feedback with us!

Thanks for playing! Yeah,  we didn't have enough time to polish the hero AI, so in the end the sandbox mode is the more enjoyable one :)

Thanks for sharing feedback with us! We really didn't have enough time to explain the ui or the gameplay loop, so the main gameplay loop would be better played in the sandbox mode.

yeah, we didn't have enough time to explain and polish the main gamemode, also the performance issues are caused by webGL bottlenecks. Thanks for sharing the feedback with us!

Yeah, the web version struggles a bit with performance, not much we were able to do about it. Thanks for playing!

Thanks! Yeah, the camera is kinda tricky to get right

Yeah, the camera is a bit frustrating, I tried to do a couple of things to it but I will probably let you move it with the mouse after the jam ends

Thanks! I tried to strip as much UI as I could and I thought that would be fitting

Interesting concept, increasing the distance between platforms vertically would help

(1 edit)

the game is in constant development, it's gonna get more features before the end of the jam

edit: added support for arrow keys and raised the camera so you can see more in front of you

The trashcan bug was fixed in a later build and we'll upload it after the jam is done.  Also, yeah, we had some talks about adding more subtle mechanics in future builds as well

Interesting concept and artstyle but the gameplay and UI is a bit confusing

Interesting take on a plants vs zombies concept!

Interesting game concept and art. The movement is a bit wierd, sometimes it feels like i'm sliding

Yeah, the sharpening is not so good because we exported for GLES-2, which has less graphical stuff, but runs better on browser.

Thanks for the feedback! The intro can be skipped by pressing enter or space. In regards to mechanics, yeah we should have a tutorial but we didn't have much time to implement that.

When you throw the dice in the water, the face that snaps is the one floating (we did it like this for consistency). if there is a small number once or twice, it's not guaranteed it's not a cheater, but less likely. Also, for the xray, open the door, put the dice inside, close the door and press the red button.

That's what we were going for :D The drifting is solved by going full screen btw

WR verified, actually 3:05 after loading screen removal