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A jam submission

Tiny TechnologiesView game page

A 3D puzzle game about scaling objects
Submitted by DanelTheDev — 1 day, 18 hours before the deadline
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Tiny Technologies's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#11703.7143.714
Overall#19683.3333.333
Enjoyment#23003.0713.071
Style#25923.2143.214

Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The game revolves around scaling objects up and down to solve puzzles.

Development Time

96 hours

(Optional) Please credit all assets you've used
Kenney prototype textures ( https://kenney.nl/assets/prototype-textures )

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Comments

Submitted

Really loved the game, especially the portal style mechanics.

Submitted (1 edit) (+1)

I love microwaved cubes with milk for breakfast. Cool idea! Nice work on pulling off this difficult mechanic. I got stuck though, couldn't figure out how to press the upside down switch. 

Developer (1 edit)

I'm glad you're enjoying the game! Below that button is a cube blocker line. placing an elongated cube on that cube blocker you can keep the button activated

(+1)

love this game! really reminds me of portal

Submitted(+2)

Amazing little puzzles! I like how i had to combine the use of different sized cubes to finish a puzzle! One critique I have tho is that the doors looked the same even after they were disabled + there were no lines or anything to show which buttons affected what. ps. i got  soft locked when i put a cube on my head while shrinking myself to see if it would shrink too and i got stuck 💀. good job!

Submitted(+1)

Clear Portal vibes, I like the style! Unfortunately I couldn't play far, since my camera kept jumping around randomly, which was about to make me sick. Shame, I would have loved to try out the puzzles further

Submitted(+1)

You definately nailed the portal game style. The gameplay was fun too.

Submitted(+1)

Could've been more sequential, the first level being multiple different rooms all at once made it hard to know what to do and where to go. I also had a hard time figuring out how to open the machine, I didn't get how it worked. The scaling was cool but it felt a little unnecessary, like the cubes could've just been big. It would've been nice to have greater varieties of scale and more situations where you maybe need a precise size or some big cubes and some little ones or something.