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Daniel_Saprykin

11
Posts
A member registered 54 days ago

Recent community posts

It was absolutely the right choice for the jam! It's always better to focus on one idea and polish it, rather than make a whole lot of crappy stuff. But I like that me and your team thought about a similar idea. Good luck on getting to the final 100!

Yeah, I figured that the reason for second character to despawn is so that player wouldn't just cheese the whole level. But yeah, I've spent some time on a first level and thought that there's no more to play. I'll check the rest of the game later!

I didn't really enjoy the game, mainly because of the lack of objectives on the map and zero magic abilities, besides shrinking rocks. Maybe if we had a healing spell or a protecting spell to help our companions, instead of just running away from monsters. Great art style though!

I got the key, but I was really disappointed that there wasn't a congratulatory screen or anything like that. Haha!

The game has a good concept and an interesting puzzle idea. Maybe in the next levels, there could be special cubes that only project on certain walls or when they're turned a certain way.

However, please make the smaller character move faster. It's really frustrating to walk the whole level and then realize you misplaced a block, making the jump impossible, for tou to then walk the same way again.

Absolutely loved the silly little lizard guys (or gals) in this game!!! It's a smith simulator for your fellow lizards, where you need to repair their SCALEs. I love the Idea, but the lack of tutorial was a burden at first. I think you can expand on the idea, maybe so that you need not only to count the right amount, but also shape a scale with a hammer. 

great job!

Хорошая игра, приятная музыка (настройка звука есть, а это уже выделяет из большинства игр), но не без проблем. Игра как будто не знает силу игрока (мощь рыбки) и если вовремя раскачаться, то разрыв между другими рыбами и тобой только увеличивается. Хочется ощущать периодически себя и сильным и слабым, а получается только сначала слабым и затем неубиваемой машиной (особенно если вкачать скорость) 
Кстати, я только на второе прохождение понял что лкм это ускорение за счёт размера рыбки, об этом тоже нигде не сказано)

накритиковал капец тут, но игра понравилась, пасибо тебе funbanan)

Nice game, but lacks a few polishing touches. The scrap platform blends in with the environment and the pipes in the background, and I would prefer a little color indication on when the little robot has certain abilities, and make them incremental instead of progressive. I didn't finish the game, but still had some fun, thank you!

I really enjoyed the little animation of the bolts being screwed. It was a fun game, especially considering it was created in just 48 hours!

Building blocks are weightless and can be easily moved by the aliens. This seems to be an original idea, and if it is, then my only suggestion is to make it possible to rotate the blocks during the building stage, because aliens (and character's gun) push the whole structure and rotate individual blocks way to much.

Great small puzzle! I was stuck on the 5th level, and got that "Aha" moment when I realised that you should split your big slime in a certain place. My only pet peeve is that we can't really know where the little slimes will split until we try it a few times. Like for animation skipping, when you already know the solution, it is a must in these types of puzzles!

A good little puzzle experience. I liked how when the big robot jumps, the little one (I assume inside of it, by the animation and the name lol) jumps higher, showing the weight difference pretty well. Good job!