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A jam submission

Scrap HeapView game page

A short puzzle platformer about scrap.
Submitted by Explosives101 — 1 hour, 50 minutes before the deadline
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Scrap Heap's itch.io page

Results

CriteriaRankScore*Raw Score
Style#24663.2613.385
Creativity#25813.2613.385
Overall#26863.1133.231
Enjoyment#31742.8172.923

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The player literally plays with the scale of their character by picking up and dropping scrap

Development Time

96 hours

(Optional) Please credit all assets you've used
All art and code by me.
Music: "Mesmerizing Galaxy" by Kevin MacLeod, found on Incompetech
SFX: Mostly me, using jsfr. Some sounds from Zapsplat

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Comments

Submitted

Well this is just wonderful. Lots of fun and looks great!

Submitted

This is a Very Cool Game :D

Submitted

This is such a creative game, I loved the graphic too. Great job! (but It's a bit hard to determine what size is enough)

Developer

Thanks! I had originally planned to have different sprites for each size, but that ended up being too far out of scope, lol.

Submitted

I really liked that you got different abilities based on the current scrap level! neat lil puzzler, I do wonder if letting the player drop scrap anywhere on the level instead of set points could be used for some pressure plate puzzles as well, since it'd feel more convenient too. Really nice work on the art, and overall a great entry!

Developer(+1)

I originally had an idea to do that, but I thought against it because growing in size isn't bound to a key or given an input. I thought that giving shrinking a keybind would feel strange compared to how growing in size works, but it isn't a bad idea. Letting the player drop scrap anywhere could have some interesting puzzle potential!

Submitted

Pretty graphics, fun idea, lots of potential! I found the wall jump hard to pull of reliably which made the game somewhat frustrating when I wanted to focus on the grow/shrink puzzle aspect.

Submitted

There's a wall-jump? I beat the entire game without knowing that was a possibility!

Developer

I didn't program in a wall jump, so you might have been using the double jump while you're small enough. 

Submitted (1 edit)

Probably, which explains why I found it hard to pull off reliably. I went back and tried again and unfortunately I'm still having a hard time to reliably to double jumps... probably mostly a me issue but I once again felt a little sad, I really wanted to beat this game, it's so pretty and the grow/shrink mechanics has great puzzle potential! :-)

 Personally I'd skip the mechanical challenge posed by double jumps, it seems mostly redundant with a single jump height difference.

Submitted

I really like this  mechanic! But it was kinda punishing to realize I had picked up too much scrap and was too heavy jump so I had to reset the whole level. Nice game overall though. 

Nice game, but lacks a few polishing touches. The scrap platform blends in with the environment and the pipes in the background, and I would prefer a little color indication on when the little robot has certain abilities, and make them incremental instead of progressive. I didn't finish the game, but still had some fun, thank you!

Developer(+1)

Thanks for the feedback!