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Daniel Jin

37
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A member registered Apr 05, 2023 · View creator page →

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It's actually my first time working on a typing game, and it was very fun to make! You are right that it would be good to make clear what the objective of the game is, perhaps as an additional popup. I'm glad that you enjoyed it, and thank you so much for playing!

POWER actually received a nerf shortly before our submission, but it clearly wasn't enough! Glad you liked it, and thank you so much for playing!

I'm glad that you enjoyed it! Making the game knowledge-based was a key part of us following the theme. Thank you so much for playing!

Thank you so much for playing!

Thank you for the kind words, and I'm glad that you had fun! An option for movement with WASD is interesting, perhaps the enter key could be used to switched modes in this case? I will have to think about this more.

I agree that we will want to incentivise different spell usages more! We have tried to give each spell their own niche, but more balancing is needed from us before they can truly all shine! Thank you very much for playing!

It was fun to come up with the design, and I'm proud of our team for creating the environment and audio to match! I completely understand the feeling of there being too many enemies, especially later on, and I do think we need to balance the game some more after the jam. Still glad you enjoyed the game, and thank you very much for playing!

Glad that you enjoyed it, and thank you very much for playing!

Thank you and that's understandable, we did not design an explicit goal other than to find more spells and survive. Still thank you so much for playing!

FREEZE is a great spell to type on the go! And of course we had to go all in on the typing concept. Thank you so much for playing!

Glad you enjoyed the game's looks and mechanics! The game is indeed challenging, especially a few minutes in. Thank you so much for playing!

I'm very glad you found it fun! I'm a big fan of simple mechanics too, as there is less to teach. Thank you so much for playing!

I'm glad that you enjoyed the mechanics and the presentation! It's been very fun to design and make this game. Thank you so much for playing!

Every great wizard has felt this way at least once, not to mention this dungeon is especially dangerous! Thank you so much for playing!

I'm glad that you enjoyed it! Thank you so much for playing!

I'm glad that you had fun! Surviving for 4 minutes is not bad at all. Thank you so much for playing!

Nothing can't be solved by a good fireball or twelve! I'm glad you enjoyed it, and thank you so much for playing!

I'm so glad that you enjoyed it! I also like to stash half-completed words in the typing box for easy casting. "Knowledge is power" is indeed what we were going for, this extends even to the options, which only gives you knowledge on what words you can type to control music and sound volumes. Thank you so much for playing!

That's an interesting strategy! I agree with you that enemy spawn rate, especially a few minutes in, can be quite high. This is something we can definitely do some balancing on. I appreciate the feedback, and thank you so much for playing!

Glad you had fun despite the small keyboard, perhaps this is something we can accommodate for via an alternative control scheme in the future. Thank you so much for playing!

Thank you for these suggestions, and I agree with all of them! Things like cooldowns, a spell list, and a mana pool were discussed, but we didn't end up implementing them due to time constraints, and is definitely something we could add if we were to continue to work on this game. I'm glad that you had fun, and thank you so much for playing!

That is one durable cat you've got there! The game is well presented and fun to play!

This game is so well presented! Love the art style, the animations, and the music!

Appreciate the tutorial at the start, it's very helpful! The game is simple but fun!

I'm glad that you think so! Thank you so much for playing!

Thank you so much for playing!

Cool to see another wizard-themed game! It's very cute.

Appreciate the kind words, and thank you for playing!

I enjoyed this, the additional objectives are a nice idea! The game is hard but fun.

Thank you so much for playing!

A very cool interpretation of the theme and an engaging story to boot! Reminds me of Danganronpa.

I love the originality of the story and characters! I wish there was a check point system, so that if you fail, you don't have to start from the very beginning. Otherwise, a very cool game!

That was very fun! Though once you pick up enough bullet speed upgrades, they go so fast that hits stop registering lol! Very well done on the game!

You can! If you successfully avoid all the decoy clues, you should be able to read everything with time to spare. Thank you for playing the game!

Very interesting concept and great use of the theme! Rust is a very fun language to use, it's neat to see a game built using it! A small nit is the pause menu's main menu button doesn't appear to work at the moment, I'm sure that's an easy fix though. :D

I managed to get to 7000 m after a bit of practice, wish I was better so that I can hear more of the music! Gameplay reminds me of mobile games like Temple Run/Subway Surfers, simple but effective. Great stuff!

I had a lot of fun working on this project. The cohesion and organisation of this game dev group is incredible, definitely would like to work with you all again some time! :D

Hey, thank you so much for taking the time to play and review my game! The feedback was great, glad you enjoy the artstyle, and I definitely agree that the game could have had more complex mechanics and enemy variety. Glad you had fun and thanks again for playing!