It's actually my first time working on a typing game, and it was very fun to make! You are right that it would be good to make clear what the objective of the game is, perhaps as an additional popup. I'm glad that you enjoyed it, and thank you so much for playing!
Daniel Jin
Creator of
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Thank you for the kind words, and I'm glad that you had fun! An option for movement with WASD is interesting, perhaps the enter key could be used to switched modes in this case? I will have to think about this more.
I agree that we will want to incentivise different spell usages more! We have tried to give each spell their own niche, but more balancing is needed from us before they can truly all shine! Thank you very much for playing!
It was fun to come up with the design, and I'm proud of our team for creating the environment and audio to match! I completely understand the feeling of there being too many enemies, especially later on, and I do think we need to balance the game some more after the jam. Still glad you enjoyed the game, and thank you very much for playing!
I'm so glad that you enjoyed it! I also like to stash half-completed words in the typing box for easy casting. "Knowledge is power" is indeed what we were going for, this extends even to the options, which only gives you knowledge on what words you can type to control music and sound volumes. Thank you so much for playing!
Thank you for these suggestions, and I agree with all of them! Things like cooldowns, a spell list, and a mana pool were discussed, but we didn't end up implementing them due to time constraints, and is definitely something we could add if we were to continue to work on this game. I'm glad that you had fun, and thank you so much for playing!