Thanks! I 'd describe my game as an interactive cutscene more than a game
danielmakc
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A member registered May 11, 2018 · View creator page →
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Either you suck at bullet hell, or you suck at Math.
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Artistic Representation of A Life jam comments · Replied to Gabulous in Artistic Representation of A Life jam comments
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I have to agree with the other comments that I can't see the theme in this game. I just spam paper and won 21:0. This idea has potential but in current stage, tweaks are definitely needed. Maybe by giving the team that just lost in score an edge by placing them forward, so player are incentivized to use the "love power"?
The weapon improving by killing encourages players to rush into combat which is awesome. The movement felt decent but the jump feels floaty. Also I don't really like the dialogue appearing everytime I respawn and the delay after death (which apparently I can still shoot) . They really slow the game down.