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danistergladwin

13
Posts
1
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A member registered Nov 16, 2023

Creator of

Recent community posts

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Oh its clear. Its a mistaken in our side. I should have designed  interaction element with decent space between them. There is another similar bug in Shopping Market level also needs to be corrected.

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Thank you for your detailed feedback. Appreciate you spending time.

The entrance in the Basement Level is distraction, you need to go on the opposite side of the truck to enter the house through basement.

Is this the stairs you're struck at penthouse?

Solution is to turn on the tv an hide in the closet to lure the monster and lock it in the room.

Another level you're talking about is a mistake, it was placeholder we didn't have time to fix it.

Like I mentioned in another comment, we didn't have time to properly onboard the player. We started this jam immediately after we finished a previous one (Check out our previous game jam Conchsequences. We are very Proud of it!!!)

Hopefully we have time to correct this. Thanks again for playing.

Thank you so much for the review. We are  deciding whether to work on this game after jam. Polish and maybe add more mechanism and content, your review gave a huge boost.

In unrelated note - I might frame this and hang it in my room 馃榿

Nice game! Seems you have achieved all the goals you set for the game. Good switch between base building and combat. Wanted to do something similar for our game. Like other comments mentioned some UI would have gone a long way. Good Submission to Jam.

Thank you for detailed review!!

We found final station when we are trying to find something similar visually. 

Initially we brainstormed combat also but finally decided to go non combat route. Levels are designed like puzzle you can try to find a easy way but some levels like a hell hole tempts you to be greedy. But I should have done player onboarding better. Was able to do only this with the time available.

PS: If you don't mind I'll DM you when we add more levels and better onboarding. Thanks again.

Thanks for the playing the game!!! 

You have made my day 鈽猴笍. Please check out our other games. Love to know what you think

Had me hooked throughout the gameplay. I can see this developed into a full game with different units and mechanism with balancing.

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That was intentional with boss. Kinda like an exploit.  You can do that easily in phase 1 attack, little harder to do that in phase 2 and practically impossible in phase 3. FYI obstacles were added at the last minute during balancing. Love that you're able to find some kinda strategy, I believe one other player so found it. 

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Thank you so much for your feedback. 

Special bullets power ups evolves into homing, healing, explosive but other powerups(Stats powerups) such as bullet damage, speed apply to all the player projectiles irrespective of types so we didn't show it.

But your suggestion sounds good, will playtest and let you know how it feels. Thanks again.

Good to hear! Thank you for playing. Due to time constraints we couldn't setup everything hopefully we will work in future.

For each level, player needs to defend against 2-3 titans. Once all the titans are killed, Level is completed.

Pro-tip: Main strategy in the game is to flank the titan. Send some units to distract and attack from side.

Thank you for playing the game.

 We couldn't make the proper tutorial because of time. But you're supposed to kill the titan before he destroy the site. You have Arrow signs which can be changed which in turn controls the path in which unit travels.

Do play again and let me know how the game feels.

Really nice design, Difficulty ramp up was nice. Wish there was an another server. Overall fun game.