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dannyhynds

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A member registered Mar 03, 2017 · View creator page →

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My name is Danny and I’ll be creating an entry with my friend Skylar. I’m a composer, sound designer, and writer. If you need any of these things, I’d love to collaborate with other projects as well. You can hear/see some of my work on my website dannyhynds.com and reach out to me at danielhynds@alum.calarts.edu if you’d like me to contribute anything.

I was wondering if there were any guidelines for the audio elements of the game. Do they need to convey a pixel aesthetic (chip tune/8-bit/etc)? We're wanting to use mostly binaural audio for ours, but the visuals would all be done with a pixel art approach.

I'm using a number of compressors and eq's on the sound for my submission. Is this allowed, or does it have to be barebones 8-bit? Everything is 8-bit, it's just been processed. Nothing insane, just crunching it a bit.