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Wow, how fast you answered! I just came back from holidays and you done it !

Ill probably make a video on my youtube channel if you allow me to do so, because i put my hands on it and i cant give up 😍! Gooood work !!!

Hi, sure go ahead. Glad you like it :)

Done, guy ! 

You ll find there 

Hope this help people to find some free alternatives to paid software (sometimes very expensive ones) or speed their workflows creating fun shapes quickly without having to struggle with " hard surface modeling " as they call it.

Ah cool. Thanks for your little introduction video. I really appreciate it :)

Hi again. I just wanted to ask you a question. Are you searching for suggestions for new features? Because exporting vertex colors could be a huge one, or being able to use image backgound for helping creation process seems to lack in other apps using SDF like yours. Nice to see interest growing around!!

There’s still quite a bit left on my to-do list, but I’ve added your suggestions as well. The lack of reference image support in most of these applications is probably due to how the SDF data is rendered—there aren’t any triangulated surfaces you can easily apply an image to. :)

Hello again. Well I imagine its not an easy task to add new features to an app where modeling isnt based on triangles. I was not thinking about applying a texture on an object but more as using a photo as a transparent layer above the screen, if this makes sense. To help modeling independently "underneath".

Hi, Ive just remarked the new 3.0 version and began to try it. The ply export works well and brings colors to objects which is nice in Blender because as an attribute it can be used to mix different materials on a same mesh or used directly as colors. And using perspective /ortho toggle is very useful too...Well very remarkable job indeed, Wow!

Very impressive the speed of progress . Good continuation. 😉👍

Thank you :)

Oh, just one thing. I lost the ability to CTRL select sketches in the viewport. In the previous version it was possible, and that was very useful to rotate an object relatively to another object's local axis. Could this be a bug ? Because CTRL select is now only available in the items list. Thanks. Have a good day.

Hi, CTRL + LMB for selection still seems to work in v0.3. The issue might be that selecting multiple strokes from different layers isn’t possible yet. This will likely change when I combine the layer and stroke list views into a single tree view. Best regards!