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DanteBlack

20
Posts
4
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A member registered Jul 12, 2019

Recent community posts

i have the most recent walkthrough, downloaded it with the update, i used ctrl-f to search thru the document, guess it just wasnt labeled with the quest name which is why i didnt find it in the pdf, and judging by the map the chest directly sw of the start is inaccesible due to a trap, or do those squares indicate something else, there seem to be some that are actually in the walls aswell (there are 2 at the bottom of map, 1 in yellow wall left of exit and another directly right of the chest above exit, is there some meaning to those boxes?

no matter what i do in the dungeon i always end up getting sent back to the start, cant get any of the chests or reach the exit, so no my save is stuck at the start of the dungeon since it wont let me leave since flaire needs help, the last 2 dungeons traps have been bs, the traps in hellhound dungeon deal too much dmg (around 25% of hp per trap), since you cant use items you have to use skills and mp becomes a problem, i actually had to get 1 of each item gradually then use save editor to give 99 of each item to get the hellhound scenes, but this dungeon for flaire is the worst since the traps basically reset the dungeon, is there some trick that isnt easily noticable? i click the clock but it constantly changes what it says and theres no clear sign that it is of any importance to getting the items and getting thru the dungeon, the walkthrough has no info on this either, its just a basic overview for getting the quest itself, ive spent over 4 hrs trying to get thru the dungeon before i gave up, since the teleport to start thing is ridiculous tbh

oh so thats whats goin on, i really thought it was still in the works, lol

i was talking about the frame work not the story, 2 different aspects, and yes rpgm does a lot of work for u but u still gotta create the world itself, where as renpy u create the backgrounds then superimpose the models on them, and with still images its not as much work, its gets more complicated when u add animations into the mix sure, but ultimately making a vn is simpler then making an rpg with all the stats for characters equipment etc, some devs try to make a sandbox vn using rpgm and they are just horrid since the engine isnt made for it, i personally havent noticed much of a change then the ryen char from beginning to this point, hes always been a womanizer from the outset, if u think he hasnt then i dont know what game ur playing, its basically a harem building game

yeah

dude only so many paths can be worked on at once, and shit, it almost sounds like youre pissed hes not making the game the way u want, which makes absolutely no sense since ur not the one making it, itd be one thing if he was making a completely ridiculous and retarded game like my sister giorgia or something that has next to no real story, on 2 options at a time (continue "story" or game over), this is actually one of the better adult games out there, and it hasnt been filled up with ntr bullshit aswell.

devs have to prioritize certain things over others, and with an rpg rather then a vn u have to not only add story and scenes (which in vns are just simple backgrounds) but also dungeons and some times quests to go along with them which adds additional work to it, vns made in renpy (which is the proper engine for vns not that unity shit, its not meant for that dammit) is simpler since renpy does a lot of work for u when developing, think about how many years go into making a game like say witcher 3, that game took years to finish making and they even got lazy and rushed release since they only made a single new game plus playthrough before having to start a whole new game from scratch since they didnt want to bother adjusting equipment values for further lvls, tho they could have takin a page from blizzard int his regard, since diablos gear scales till ur at max lvl, the devs of witcher 3 didnt make a lvl cap which would have removed the need to adjust values after a certain point, point im making is u dont want things rushed cuz then the game just feels half assed

the other 3 are on vacation in some far off land and will be unavailable to take part in the game, lol

some things arent actually implemented yet i think, ive lvld everything i could myself but some things didnt lvl because of this i believe, its kinda like a frame work for future stuff i think

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check all the locations i just did em earlier but cant remember the names of the places i found them, but 1 is at a tower and another i believe at one of the caves, hope that helps, i checked all the towns first then checked these locations and found my last 3

pc is better then phone regardless since hey u get a bigger screen, lol

it says talk to her twice after doing job for bob with the jade mining, i did that but she just repeats the same dialogue over and over, triggers her next quest with the haunted house and just repeats needing to go see glen over and over, even tried starting the haunted house quest but the only thing she says is about bob starting the orphanage, ive literally repasted my old saves back into the new version to start over but nadda its the same thing each time

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i just thought that using things u found in the school to make weapons would be fun and interesting not to mention funny as hell, like combining a saw blade from shop class with a hockey stick from the gym, u could create some funny ass weapons kinda like dead risings weapons, lol


fear is all well and good but add some comedy in there from time to time to reduce the stress of the game momentarily can add some additional aspects to the game, u could literally be on the edge of ur seat until u get to a safe area and then laugh at the ridiculous weapon u created to kill the monsters, itd just take the edge off....for a minute, lol

oh and to add to the fear while having combat u could go the alan wake direction, enemies can only be hurt while in light, so ud need to have another team mate shine a flash light or torch at the enemies so u could kill them, and u could toss in some enemies that dont die u can only drive them off temporarily by dealing a set amount of dmg to them, but theyll return to wandering around in random locations until u run into them again, kinda like the regenerator from dead space, thatd add some high levels of fear to the game, nobody likes bumping into the invincible enemy, lol

i also did everything but couldnt get in till i was a certain point in the story, i think i had to enter dorgonia before i could get in

i had 1 of these guys still alive but i did clear the quest, was kinda funny having a dead guy calling for help, lol

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the work around worked, and i found a game crash in poisonwood castle or whatever its called (tho im not sure if its just in general) i just rushed thru taking the poison and all of my chars died from it (0 hp but no game over), when i went to use a stimulant it gave an error code and i had to shut the game down, just a moment ill recreate it and get the error code message for u


edit for error message info: i think its if ur party gets wiped out from the poison it crashes the game the error message is "TypeError Cannot read property 'isActor' of undefined", altering how poison works to only take u down to 1 hp and not 0 will probably prevent this from happening ever from poison , its possible that damage floors could do the same thing, i dont know havent tested that one out but it most likely does, i dont think the game knows what to do if all ur chars die out of battle

thx, wasnt aware of a work around, i understand the reasoning for the block teleport in certain areas, but for alexus's house i dont really see one ya know what i mean its a simple go and talk to this person quest thats not really an event so much as a simple a to b side quest

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when u do vampires last quest it "breaks" ur teleport stones so itll constantly say u cant use it right now no matter where u are, why this is game breaking is if u do it before u go back to the magic spirit for any of the main story quests such as the torch or the quest after the fragments ur game is broken and cannot proceed period, i now have a 32 hr long game that is worthless, and i dont feel like starting over again, if u have a file i can download to toss into the games files to fix it itd be great, this happened to me like 3 or 4 updates back and i didnt feel like playing again due to it, as of now im done playing the game because of this, i dont know why the quest breaks the items but it does


edit: i think i know why it breaks the game actually, its the script for the locking of the stones when u enter the house, it doesnt shut off, id make a patch that removes the teleport restriction from alexus's house to prevent it, dont see a reason to be blocked from teleporting inside since nothing is a forced event, but yeah theres the issue, its like when ur in jeanes quarters u cant teleport due to ur team being on the lower floor but there is nothing like that in the house, if u create a separate file that houses that areas script to toss in and overwrite the original it should correct the problem so no one else will run into it, or if its possible tell everyone which file houses the script and give a guide to fixing the issue themselves to save u some time and just correct it permanently for the next update


edit: this is the only bug ive encountered that literally breaks ur game, another quick fix would be to add a ladder in the tower through the hole in the floor so u can reach the magic spirit no matter what, being restricted to teleporting can cause all sorts of issues with bugs, so a work around is always a good idea just in case bugs like these crop up, if a player ends up stuck and unable to proceed without starting from scratch all over again is gonna limit the number of bugs that get found for u to fix, because face most people (like myself) are gonna end up pissed about having to start over and arent going to feel like investing the time all over again

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oh if i might make a suggestion for the unit battles on the map, the supplies thing is a major issue, max i can seem to get per turn is 50 and to lvl or increase numbers i gotta constantly hit end turn (which gets old REAL fast not to mention fingers start to get sore from mashing enter), so id suggest either increase the max to like atleast 150 to make farming it a bit easier with the end turn button, or making it auto generate as time goes on, be nice to come back to it after doing quests to find a bunch to spend, as of this post ive basically spent an hr alone just mashing enter for supplies to increase my troop count, everything else was easy to obtain but supplies are the major issue, also id make horses and pigs continuously generate like wheat and hops, kinda annoying to have to reset em after every turn, just something to consider for a later update

arianas quest for harpy feathers doesnt award the magic apple as it should, i just finished the quest now and it isnt in my inventory (any section, checked them all just in case it was glitched for category) just thought id give u a heads up about it dev in case no one else reported this bug, cant remember if it worked in previous versions or not but i dont think it did, so yeah there it is

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i thought of a good game u could make off of this, same premise with more story and terror, class stays after school (overnight) for a class project (or whatever) only they find themselves trapped and the creatures start picking them off, so they gotta band together and survive (kinda a resident evil or silent hill vibe for this with makeshift weapons and whatnot (no guns in the school, u gotta build ur weapons) and clicks disolve to focus on survival, ie jocks and nerds working together), but escaping isnt as simple as walking thru a door (alternate reality silent hill style), a resident evil/silent hill variant of ur story would be friggin epic