I am really glad you liked it! :D
Dan Zaidan
Creator of
Recent community posts
That totally depends on the libraries you use to develop your game.
For example, if you use SDL2, you need to ship SDL2.dll with your game for the players.
If you release the game to Steam, you need steam_api64.dll.
And the list goes on...
For this small game, I used no dynamic libraries at all (no dlls), so I could just distribute the .exe!
But for bigger games, it is inevitable. If you open some of your favorite games' directories, you will most certainly see tons of dll's there.
So the best you can do is to create a .zip file with all the dependencies (which will probably also include assets such as .pngs, .wavs, etc) and distribute the .zip for players.
In itch, you can use the 'butler' build tool to send the folder directly, just like with Steam's Content Builder tool, but the idea is the same: pack all the necessary files in a .zip for players.
:)
Hi Sypder!
When you build the project, there should be a "Release" or "Debug" folder inside the project folder (depending if you built it debug or release).
The .exe file inside this folder should be all your need to distribute your game!
Did the error occur when you tried opening this specific file? If so, what error appeared?
What if Breakout was the only arcade game people could make? An open-source game, written entirely on a live stream.
It's been quite a journey everyone, but now we have reached the end!
https://danzaidan.itch.io/break-arcade-games-out
About two months ago, I started developing a game from scratch in C with the extra challenge of live streaming the entire process. I have been super happy with the reception of the live streams on Twitch, the recordings on Youtube and the project on the Handmade Network.
What started out as a small game just to have fun, learn and teach, ended as a full release on Steam! I could not be happier with the way it turned out.
To celebrate it, I shared the source code for the game as a FREE download. The source code is dual licensed: public domain and a "do-whatever-you-want-with-it" license, so you can use it to learn, modify, create your own commercial games, anything at all!
https://danzaidan.itch.io/break-arcade-games-out
And since the game was entirely created on a live stream, you can watch the ENTIRE development, from the very first line of code all the way to the Steam release! Check out the first livestream!
Here is the entire playlist!
https://www.youtube.com/playlist?list=PL7Ej6SUky1357r-Lqf_nogZWHssXP-hvH
I really hope you enjoy the game and the source code, and maybe it will even help you in your game development journey! I'll see you next time.
Thanks, Dan Zaidan
Super well done!
You nailed the atmosphere 100%!
I would only suggest that you made the hidden-viewing area a bit larger to I don't have to keep tapping the move button just so I don't fall off a pit. :P
More frequet checkpoints would also be cool.
The music was awesome - but it stopped playing when I got the hammer :(
Anyways, congrats for making the game!
Awesome idea!
I really enjoyed the game! (Although when I reached the house and it started raining money from it, nothing happened :P )
Not sure why you chose that camera angle for the driving and the movement could use some tweaking, but you management to make if look really nice and polished.
Anyway, congrats for making this game! If you have some time, I'd love if you could check out my game as well. ;)
Great idea, great game!
If only the moment was better, this would have been perfect!
The gravity was really strong and that made the character fall of really easily (especially when the player can't see everything).
Anyway, congrats for making this game! If you have some time, I'd love if you could check out my game as well. ;)