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darabos

27
Posts
3
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25
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A member registered Nov 01, 2018 · View creator page →

Creator of

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Interesting mechanics! I can't get over how silly the bear is! Fantastic work!

I thought if one board dies I would just lose that board. :(

I love the stair climbing animation.

Nice! Really clean implementation! I liked the lack of instruction. Just dig around and figure it out. :)

The "back" button in the browser is surprisingly capable! I think it can take you all the way back to your first search.

Some photos are art, some photos are mundane artifacts. I would say this game doesn't use AI art. It uses AI-generated mundane artifacts. I'm totally okay with that.

That's good advice! I thought there's no point searching for people not on the "Notable Roottrees" list. But it's called "Notable Roottrees", not "Notable People".

The animation for "weaving" is so nice! It made the whole game a joy to play. The logic of it is at a nice point where it's intuitive enough to learn, but unintuitive enough to feel magical. And I thought it was a puzzle game until suddenly this thing was shooting at me! Thanks!

I love the bouncing sound! Really sets the mood. I didn't make it very far, because right clicking is so hard on a touchpad. Being able to kick with SPACE as an alternative would be fantastic.

I gave up and watched a solution on YouTube. It's awesome! Great puzzle, but probably too hard for me.

Very elegant and very hard. I wonder if it would be possible to build this as a physical puzzle? It would sell like hotcakes!

For anyone else desperate to see what a solution of Nucleus looks like: See benji c.'s comment on the Youtube video titled "The Confounding Calendar 2022 - Days 7-8: Shy Robots, Gridbender, A Wire Power, Nucleus, Strength".

Nice! Easy to get right, but it's also easy to get wrong and think there's no way to do it. Or so I've heard!

Not too hard, not too easy! Nice work!

Maybe I didn't go with the intended solutions, but for me room 3 (bottom right) was harder than room 4 (top left). In room 3 I didn't have the materials to open the second door the obvious way after opening the first door. And even opening the first door was more tricky.

As a snack for anyone who tried Hermitage.

Wow, this was hard! Easily 50+ hours of playtime! Solving it feels like I must be the smartest person in the world. But then who designed the puzzle?! (Great work!)

I didn't pay much attention to the title at first and was so lost.

HOW

Neat game!

Amazing! I really loved this puzzle. I managed to beat all three games, but definitely not with your perfect solution.

Please finish the big game! I need more of this!

I think it depends on luck. (What you try first.) This looked very difficult but I happened on all the solutions with very little undo.

It looks fantastic! Perfect palette!

High praise! Thanks. (I've removed the spoiler from my earlier comment.)

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Haha, so sad! Enjoy your gems! (Beware that the shopkeeper will [SPOILER REMOVED].)

APK!

Haha! It's easy to hate this game, but the kitten is indeed cute! I was able to figure out the first puzzle, but then I just managed to avoid all jellies and didn't have to figure out the next one. The boat controls are appropriately bad.

I think the only thing missing is the shop and the island gameplay. Which is also missing from my game, so I totally understand.

The music is great! It loops, right? But it never got boring. Nice work!

Amazing! The puzzles are so good! Good progression of difficulty. The solutions are complicated enough that discovering them feels great. But they are not frustrating to find because the wrong steps are eliminated fairly easily.

The art is great, the fit to the theme is perfect. The ending is an unexpected twist. Fantastic work!

Amazing! The puzzles are so good! Good progression of difficulty. The solutions are complicated enough that discovering them feels great. But they are not frustrating to find because the wrong steps are eliminated fairly easily.

The art is great, the fit to the theme is perfect. The ending is an unexpected twist. Fantastic work!

Wow it's hard! It's like the rocks hate me. If I try to shoot them they dodge, if I try to collect gems they hunt me. I didn't even get half-way to 10,000 points. But it's fun! Thank you!

I love the two-phase gameplay! I wish I didn't die when the stamina meter runs out if I already have a path to all the artifacts. (I was just trying to improve the escape path.)