Ah, whoops! Not sure how I mixed that up. Maybe I'll get around to fixing that some time.
Thanks for the heads up!
Hey folks! As an homage to the ubiquitous text-editor, I created a browser-based puzzle game! The game attempts to combine a few simple mechanics to create some interesting problems. I hope you enjoy playing it, and would love to hear any and all feedback! Thank you!
https://darbyanderson.itch.io/vimboy
Here is an example of a puzzle in the game!
I got stuck in the electricity area, even when using the map. I thought that I had thoroughly searched the area, and the map didn't seem to show the rooms I was discovering.
Some of the areas with a ton of lasers are quite difficult, but I think the toughest part is the long corridor with the electricity on the floor. I was frustrated by trying to avoid that bit and leave the area.
I think you guys totally have the feel down. Fantastic music. My only gripe is that while the platforming is often good, there certain areas where the design isn't all there. The Archivist area has some areas where to make the jump I have to bang my head against the ceiling, which throws off my jump trajectory. The punishment for missing a jump here is also quite high, as I fall back several rooms.
Overall through, I think you guys did a great job!
Very fun! I love the unique take how tools are used. I also enjoy the exploration required to progress the game. Finally, the game flows well without too much dialogue.
The game is quite polished so my only complaints are nitpicks. First, if you wanted to continue improving the game, I would definitely watch some people do a full play-through. I was unable to finish the game due to getting stuck on where to go next, and I imagine that it could happen to others as well. Further, there are a couple of sections that are overly difficult. I believe that watching player's reactions would help smooth this out.
Oh, and the sound effects might need a little better mixing. Some are jarringly loud.
Otherwise, fantastic job! I had a great time playing the game.