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SpaceVania's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #1 | 4.333 | 4.333 |
Engagement and general | #1 | 4.333 | 4.333 |
Overall | #4 | 3.600 | 3.600 |
Audio | #5 | 3.500 | 3.500 |
Graphics | #12 | 3.667 | 3.667 |
Story | #12 | 2.167 | 2.167 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Great game, very cool concept combining arcade shooters and metroidvania style exploration. A bit too harsh at first, but once you get the quad-ship it gets more comfortable to explore the map. The art and music are good, and overall a very interesting entry !
Thanks :)
The concept is super interesting and gets you addicted to it. I had never seen a bullet hell metroidvania before, but you succeeded to combine the two of them, and it works great! I loved the music, and the art felt nice, even if it's pixel art! Great job!
Thanks :)
Super fun game. Great controls and feeling of progression throughout. The only thing I would change is that a couple of times I went through a door that I have finally been able to unlock, but there is only a door that I can't get through on the other side.
Great work!
Thanks :)
For the doors, i didn't spend enough time on the layout so there is many errors and illogic things, and bugs...
This was a fun game! I agree with a few of the other comments saying that it is hard to have a sense of direction, but overall I had a lot of fun playing through it. Right now I'm stuck on the boss requiring level 7 colors to enter, and it's been beating me up for a long time haha.
The game is really simple, which is a good thing here, and really addicting! Nice work!
Thanks :)
Yes the "snake" boss is a bit hard, you must be patient to kill him, and keep an eye on life.
Thanks :)
That was a lot of fun! I did end up getting a bit lost, but it was generally interesting trying to navigate and fight off the endless enemies. I think the problem here was the arbitrary nature of things like 'green 5', which didn't really make for any memorable 'I should come back here' moments. Every time I got a new powerup, I had to walk through the entire area, which did get tiresome. I'm afraid I didn't get the the end, but the game was a great take on the metroidvania genre!
Thanks for playing, and i agree with what you said. When the game starts there is a message "Press any key to get lost" and if we aren't lost in the map, we're lost between doors's colors and numbers, and this becomes really boring. The most satisfaction comes when we kill a boss. :)
I just love the game. When I looked at it first I was afraid it will be too simple but it kept me VERY engaged. I played it like for one hour instead of going to sleep :D.
Thanks :)