a lot of rules lite games are either too rules lite, or dont have enough optionality beyond combat/fighting. this little zine/booklet packs a wallop. i could see a whole slew of follow up volumes that add onto the core mechanics and ideas of this one little tome of hexcrawl-imagination. i can even see a version that has mythic gm emulator/ironsworn type tables of words for sparking themes/moods/behaviors/etc. the economy of size combined with the clean layout and wonderful little drawings, all make a very professional style book thats easy to read and use, and can fit in a pocket. egads!
-darius sohei
feel free to use this review in whatever way you decide