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DarkeyeV2

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A member registered Nov 13, 2023 · View creator page →

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Of what, exactly? The gameplay? I don't think it's necessary to be honest.

Oops, sorry, I accidentally messed something up! Should be fixed now.

1. No, not hints, although that could've been an interesting idea! And yes, they are indeed meant to appear and disappear seemingly at random.

2. Yep, no, that makes sense, my bad, I hadn't realized that variables were caps sensitive. Again, not a coder lmao. Ending 3 should be fixed now.

3. Alright, so basically I checked the code and you need the keys for the car. Where are they? Ironically, I have no clue, genuinely no recollection of where I put them or if I even did in the first place. I'll check for them when I have a little time on my hands.

4. Damnit, I was so close! Alright, fixed that as well.

5. Yep, normal! Was to lazy to write a different text.

Ah, I think I got it, it should hopefully be fixed now!

No, all orders will lead you the same ending! There's different text for all three choices though.

As it stands now, the attic simply isn't accessible.

(1 edit)

Ah, thank you! I'm glad to hear you enjoyed the game and the writing, that's nice to hear :)

Alright so, let's get to business here: all those bugs you mentioned? GONE. I mean at least I think so, it's always hard to tell. But 1, 2, 3 and 4 were pretty straightforward, just missing lines of code and missing text, the safe should now be able to be opened and toilets won't send you to the shadow realm no more.

As for 5, no yeah, that's intended! I didn't want for the player to get stuck right away, I wanted to give people a chance to get out and search for more food beforehand. That way when they come back searching for more, it might seem as if that ending is just a natural consequence of Emily having eaten more. Does that make sense? I hope so.

The text does changes, and that's also very much intentional. You see, the game works by storing all the calories you obtain inside of a variable. That variable is then utilized to decide if the player has reached a stage of fullness or not. Some of the rooms or objects have some extra flavour text that will indeed only appear if you are on a certain stage. You can think of them as passing thoughts inside of Emily's mind.

(I should find a way to display the stages somewhere on the UI ! To be fair I don't even know if that's possible with Chapbook, I'll have to check on that.)

Let's have a lightning round for those last questions, my hands are getting tired (it's cold):

1. No, the garage doesn't have anything useful, other than a snack.
2. Likewise, you cannot reach the attic nor the cupboard. Yet!
3. 5a and 5b are basically the same as the others, you just got to try and go for them at a different stage of fullness. Ending 3 is tied to the order, you just got to be sure you're feeling full beforehand :)
4. Well, you got no internet, do you? At least in the living room you don't.
5. LMAOOO listen, alright so, hear me out, you can never be too sure, you got to have upwards of 3 toilets in every given home. I mean come on, 2 toilets? 1 tolets!!?? Big red flag. I myself have 5, just in case.

But ok, in all seriousness, thank you for all this feedback, it was actually really helpful! I do know about weight gaming, I should really make a post there, I just didn't want to get flooded with comments and feel forced to reply to every single one of them, I tend to check back on this project like every three days.

Ah, good bug finding! There, that should be fixed now.

Also nah, I don't feel like writing a guide for the game, once again I have lost track of what's inside of it at this point so I'm not even sure I could be able to :)

Nope, it isn't possible to go to the basement, eat everything there and not obtain that ending, not yet.

I wasn't able to replicate it, friend! Thought it's quite possible you have not eaten all the food inside, which would then allow you to exit.

Tell you what, I actually lost count after a while! But a bug locked you out of finding out the fourth one - it should be fixed now.