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Darkfafi

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A member registered Feb 10, 2019 · View creator page →

Creator of

Recent community posts

Seeing you play the game live was really great! Thank you so much!
You could have gotten the sword 1 run earlier, but I do agree the first segment can be boring.

But I am happy I was able to gamify the concept. Before I added the map indicator the game felt very empty, and after adding that it gained a purpose. And it showed when you expressed how much you wanted to reach the chest, hehe! <3 

Really appreciated you taking the time to play and finish the game. It really made my day! 

Very polished store page and game! I loved it the moment you posted your progress on Discord. Unlocking the first cards is not complimenting your wonderful flow. If I would change anything I would give $1 at the start of the game just so the user can start building. 

As you stated in the discord server, it is getting used to seen the UI can be overwhelming, but it is a very interesting game and has quite some depth. Bravo! And I think having to find out how everything works through play is a fun activity on its own tbh <3

Well done writing this in Godot! I LOVE the polish in the main menu. The game is slick, love the hat blaster. I would suggest adding an extra pressure such as that the plants shrink after being hit over time. Anyway, Good job!

Much appreciated! Thank you for the feedback and for giving my game a try. This really made my day! 

To play the functional version, please download the Standalone build from: 

 https://rasofiagames.com/files/KenneyJam2022.zip

I did not change anything from the submission but make a standalone build.

It seems the HUD is not working because the animation that tweens them in is not triggering in the WebGL version. It is required to see where you are on the map and to use your items. So that makes the submission unplayable.

Excuse me for the inconvenience.

(1 edit)

I also created a Time Lapse video showing the complete progress from start to finish