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DarkShadowWulf

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A member registered Feb 01, 2020

Recent community posts

it's showing up for the others too

ATLYSS community · Created a new topic Critique

an Online (eventually) Action RPG where we play as cute (and potentially chubby) anthros? this presses quite a few buttons I wish the big development MMORPGs weren't afraid to press, I only have a few minor issues, for example the max body size of each race is lacking in some regard: the tallest Imp could stand to be a little taller, the bustiest Kubold could use an extra cup size or two, and the fattest Byrdle can afford to pack on a few more pounds, etc.

 in terms of actual gameplay gripes some other users have already pointed out some issues, for example the loot table not keeping up with the dungeon difficulty (I E. the level 6-12 catacombs is still dropping Splitbark Scepters instead if anything stronger), not to mention dropping the wrong loot for my class (I picked Mystic, boss dropped a polearm for Fighters . . . .)

 also I feel that the Bell's projectile could use some tracking capability so that it doesn't just completely pass by enemies that keep approaching me as I back up, in addition it might be a good idea to rework Ranged Power into a stat for more agility focused weapons (Katars come to mind) rather than just Bows and the Rock Throw ability (and any other abilities that may rely on Ranged Power)

darn, no musclefat Aubrey

can we get an option to not start as a boring human?

(1 edit)

can we please get an option to not steal Lilly's cheesecake, seems a little unfair that we're forced into having to get the monkey's paw and use it on another cheesecake

what does the gym do?

(1 edit)

can we get an option to decide what the MC does during the timeskip, I.E. a fat MC shouldn't automatically gain more weight, we should be able to choose whether he focuses on gaining or losing weight, building muscle, or just keeping his stats steady

does the pet spider do anything aside from looking cute with the tiny hat you can buy for it?

server room

I can't figure out the cursed cartridge puzzle for the life of me, any hints?

ikr? it's so boring being a plain old human

when will our character's portrait change based on how big he is, and for that matter when can we choose to be something other than a Brolf?

which is unfair to the heterosexual furries, yes they exist 

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the first one is for free from Winner's, afterwards you can show the bottle to the Turtle Alchemist in order to unlock them for cheaper than what you can buy them for at the bar, though iirc the Alchemist has a chance to make a Black XP Potion which resets the Forest Knight's level instead of increasing it

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when will you rework the pact quest to be a little more fair? because I don't like having to deliberately fail 2 pacts just to get an item that ultimately isn't worth the height loss, maybe make it so the Pact quest is simply making the pacts regardless of success or failure?

(2 edits)

can you add an option to disable anything related to . . . "aura" as you call it?

no Puff Mushrooms, no Musk Pod transformation, no enemies whose main stat is "aura", etc.

beat the Cobra Warlock

I'm curious about whether or not you plan on making a more sandbox-like spin-off once you're done with this spin-off and the OG Soft Fantasies

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I feel that there should be a thing where the character moves slower at higher energy but everything else (health and regen, damage, defense (damage reduction)) increases

(3 edits)

can you add a unlockable starting option that lets us make it so the Cobra has properly read his book and/or has Curse Encyclopedia Vol. 2? because I'm tired of situations where that gets locked behind the pact quest, though you could also rework the pact quest so it's not just failing pacts, rather it's making them altogether, success or failure

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might need to nerf the Fallen Cleric a little by making it easier to resist them and reducing the duration of the charmed status (the one that prevents you attacking them) as 4 turns feels excessive unless you've stockpiled fireworks to keep them stunned that long, not to mention that the enemy shouldn't be able to act the moment stun wears off to make stun a little more impactful

also Secret Ingredient Mana Potions should nullify anti-magic fields

oh

I meant being able to adjust the Debt Robot's stat transfer attack to only give fat or take muscle

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can we get something to improve the effectiveness of structures without having to outright replace them with the better version (though these upgrades can be applied to the higher level structures as well), there could be a general durability upgrade for all structures, energy production boost and transfer range increase for the generators, a sort of "thorns" upgrade for the barricades, energy efficiency upgrades for the miners and defence turrets, range and damage upgrades for the turrets, etc.

 also can we get a repair pulsar thingy which repairs things for us?

can you add an option to the Curse of Debt's purple room which lets you adjust the Debt Robot's preferred method of forced collection, in other words let us choose whether it will try to steal muscle, give fat, or both

basically you have to sacrifice a stat in order to actually unlock that stat's abilities, you can only sacrifice stats gained by levels, stats gained from the essences are unaffected and can be used as a way to not let the sacrifice set you back so much

that's what happens when a Brolf is your companion

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can we get a way to destroy or otherwise permanently subdue the slime nests? maybe a trap/net that blocks all but the smallest (gray) slimes?

we need a way to train the stats of our companions, maybe they could gradually increase as they do the appropriate task, or maybe you could assign them to dedicated training tasks that unlock once you open the appropriate training area?

can you make it so if a reactor's energy output isn't beng utilized (I.E. you or a mine that is currently active) it consumes crystals at a greatly reduced rate (roughly 1/10th the normal rate)?

oh, the debt robot, not much of a friend in that case

what is the robot friend mentioned in update description?

can we get an option to increase agility as well as permanently upgrade an ability, with multiple upgrade levels so the normal upgrade points aren't rendered useless once you manaage to permanent upgrade every ability

then how about putting the energy buffer into the buildings themselves? I.E. if a building is above their ideal energy input it gradually stores power to use in the event its power supply somehow gets cut off, and for the Miners they could stockpile energy when their metal/crystal storage is full, while defense buildings stockpile energy until they need to make use of it (I.E. the laser turrets store energy until they start shooting, the energy shields store energy until they need to repair or (again) their generator gets cut off and will repair more rapidly if they have energy to spare, etc.)

nvm happened with the new girl too, might be because I'm using an old save . . . .

bug report, when falling into the cave as the previous game's MC at max size the game crashes with this message

___________________________________________

############################################################################################

ERROR in

action number 1

of Draw Event

for object mng_event:

Unable to find instance for object index 54

at gml_Script_create_textbox

############################################################################################

gml_Script_create_textbox (line -1)

gml_Object_mng_event_Draw_75

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is a power bank to store energy still manageable? that way we can leave a reactor or two running for a bit without wasting the energy because it's not powering a miner or flowing into us, as well as give miners powered by a reactor a bit of a buffer before they stop working when their reactor dies

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with all due respect it's too cumbersome to have to put a generator or one of those power siphon things next to everything that needs to be powered (especially a miner that can't have a solar panel next to it), so a proper power transfer system with power lines and power banks would be much appreciated

bug report (if this can be considered a bug): after exceeding ~250 of either Strength or Mass the character's description reverts to just "thin brolf," it doesn't elaborate any more, just "thin brolf"

how were you able to beat it?