is there a faster way to repair your tether than just waiting? if not might I suggest adding one, even if it's just attuning your thoughts to think about returning to reality
DarkShadowWulf
Recent community posts
an Online (eventually) Action RPG where we play as cute (and potentially chubby) anthros? this presses quite a few buttons I wish the big development MMORPGs weren't afraid to press, I only have a few minor issues, for example the max body size of each race is lacking in some regard: the tallest Imp could stand to be a little taller, the bustiest Kubold could use an extra cup size or two, and the fattest Byrdle can afford to pack on a few more pounds, etc.
in terms of actual gameplay gripes some other users have already pointed out some issues, for example the loot table not keeping up with the dungeon difficulty (I E. the level 6-12 catacombs is still dropping Splitbark Scepters instead if anything stronger), not to mention dropping the wrong loot for my class (I picked Mystic, boss dropped a polearm for Fighters . . . .)
also I feel that the Bell's projectile could use some tracking capability so that it doesn't just completely pass by enemies that keep approaching me as I back up, in addition it might be a good idea to rework Ranged Power into a stat for more agility focused weapons (Katars come to mind) rather than just Bows and the Rock Throw ability (and any other abilities that may rely on Ranged Power)
the first one is for free from Winner's, afterwards you can show the bottle to the Turtle Alchemist in order to unlock them for cheaper than what you can buy them for at the bar, though iirc the Alchemist has a chance to make a Black XP Potion which resets the Forest Knight's level instead of increasing it
can you add a unlockable starting option that lets us make it so the Cobra has properly read his book and/or has Curse Encyclopedia Vol. 2? because I'm tired of situations where that gets locked behind the pact quest, though you could also rework the pact quest so it's not just failing pacts, rather it's making them altogether, success or failure
might need to nerf the Fallen Cleric a little by making it easier to resist them and reducing the duration of the charmed status (the one that prevents you attacking them) as 4 turns feels excessive unless you've stockpiled fireworks to keep them stunned that long, not to mention that the enemy shouldn't be able to act the moment stun wears off to make stun a little more impactful
also Secret Ingredient Mana Potions should nullify anti-magic fields
can we get something to improve the effectiveness of structures without having to outright replace them with the better version (though these upgrades can be applied to the higher level structures as well), there could be a general durability upgrade for all structures, energy production boost and transfer range increase for the generators, a sort of "thorns" upgrade for the barricades, energy efficiency upgrades for the miners and defence turrets, range and damage upgrades for the turrets, etc.
also can we get a repair pulsar thingy which repairs things for us?