is there an approximate date for the appearance of the multiplayer or a development map to understand how soon it is worth waiting?
DarkSporeL
Recent community posts
Oh my God, how wonderful. This is the cutest, most relaxing and beautiful thing I've played in the last six months for sure! (I just don't remember what happened next).
One of the tests for something that works out really well is the inclusion of dreams and fantasy after touching the result. After playing this, millions of ideas are built, what I would like to see here.
At first, of course, it was annoying that it was difficult, but then it turned out that you just need to let the wind lead you along the flow and then you will fly so high that the edge of the map will no longer be displayed and the whole world will turn into endless clouds, where it is not scary to fall.
The only thing that ruins my spiritual state is the arrow. For some reason it has a shadow and is not stylized in any way. But overall its game super cute. I will save this small and cute simulator for centuries.
Masterpiece!
Sounds and ignorance of the situation are the most important force that creates fear.
The author took advantage of this brilliantly, I don't know consciously or not.
There are so many cool horror games that can't scare you, because you know that the enemy is going to run now, or he can't hurt you or something. You're always waiting for a screamer.
And there is nothing here that speaks about the nature of what is coming. You expect an enemy in the face of a snowman, who turns out to be one, but his behavior, movement when not looking, turns out to be just a distraction.
You don't know what the game wants from you and you're just looking for corpses, hoping that's exactly what they're asking you to do. And when you find the last one, all they give you - the words "Run" and disturbing sharp sounds that escalate the situation, but again you don't know anything, there is no information in front of the player. Where to run? Does it make sense to still look at the enemy so that he freezes, but you see that all the snowmen have started running in your direction, prompting you to run wherever you look. You run, and they catch up and overtake you, not paying attention to you. Completely lost in this environment of snowmen, until you see one among this crowd who is looking only at you. Death.
That's what I mean by misleading the player. It is necessary not to allow concentration, it is constantly necessary to distract the player, occupying him with thinking about what is happening. But few people use this technique in horror-games.
(and the music on the menu is pleasant)
This Horror - a Masterpiece
Thanks/
Masterpiece! - ★★★★★ -
Oh my God, this is just a monstrously-superbly made prototype. I've never seen anything like it!
The atmosphere is simply amazing, it's a pity that the keyboard did not manage to feel most of the mechanics with the ease that it should have been, but it's fine. You can make a wonderful future out of this prototype.
Wonderful work, if the project continues to develop, then it should have a great future.
Wiiiw, this is a very cool game. It's nice, it's something new and we haven't seen anything like it. This is a really interesting game with a new idea.
But I would like it to be more complicated. If you managed to reach the thing and fix it, he will not notice, despite the fact that you spend several hours fixing it.
Аnd the seeker got stuck here one day for the whole game)
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