Really love the atmosphere on this one, the art really conveys the ever-increasing doom that you bring about. Most thorough entry in the "eat bigger and bigger stuff" category
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Leviathan's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Style | #36 | 4.661 | 4.661 |
Overall | #383 | 3.949 | 3.949 |
Enjoyment | #864 | 3.602 | 3.602 |
Creativity | #1519 | 3.584 | 3.584 |
Ranked from 274 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Starting smaller than an atom, you grow large enough to consume the universe.
Development Time
(Optional) Please credit all assets you've used
Music from Free Music Archive.
Track list:
- PCxTC - Losing The Connection
- PCxTC - Explanation
- PCxTC - Treehouse Of Horror
- Ov Moi Omm - They Congregate in Larger Cities
- LaFaena - The Landing of Bad News
- Ov Moi Omm - Power from the Sun (two handed shockwave)
Comments
Damn best looking game of the jam by far for me! Amazing art, presentation, feedback and concept! gets kinda repetitive because the mechanics do not change from level to level but everything else is amazing
The presentation is absolutely immaculate, and I love this interpretation of the theme (our game is actually quite similar concept-wise!), I would have liked a bit more variety in the gameplay though.
Nice ending! Well executed. I wish I didn't have to tap W so much to move faster, though. I'm not sure what an alternative for that could be. Otherwise, the only complaints I have are juice and a sense of scale, like the other folks were saying. It is a lot of fun to play, but I never felt like I was growing much at all.
Beautiful, the only thing I wish we had was different leviathan models to give a better sense of our scale changing!
Beautiful, arty game with excellent soundtrack choices. The beginning reminded me of Carrion, but then it expanded way beyond that. For me, the controls felt a little stiff, I didn't like how I wasn't able to influence the movement after doing a bite at all, I think it would have been nice to have a reduced amount of force applied rather than cutting it off completely. That's just me backseat designing though, what you have is a really cool, mysterious, vibesy game that makes for an excellent jam entry :)
The art and atmosphere are really impressive! It’s incredibly stylish.
Absolutely amazing visuals. Favorite looking game in the jam by farm and one of the best I have seen in a while. Great job!+
It would be awesome if you could rate my game too!
Oddly meditative destruction. I find myself really captivated by the star levels, most notably. I had two minor issues through playing, that being the sense of scale and readability of our targets. Most of the things we eat are roughly the same size with minimal background changes, but the way the massive aura of those stars just gets snuffed out? Reaaallly satisfying. That light also made them much easier to track when they were off screen, by seeing the curse of the light I could have a really intuitive sense where what I was trying to eat was hiding. Really, really nice design with those. Nice work!
A very short but VERY enjoyable game. Loved the way the player character was animated.
This was a visual delight. The art style reminded me heavily of hyperlight drifter! Sound effects were impactful, and the gameplay premise is simple, yet fun for a short experience like this. The quick levels helped the game to feel fresh each time, even though functionally it was almost always the same. Loved the aesthetics, loved the effects, and the theme of cosmic balance eventually. An amazing jam project!
This is a visual and thematic treat, with a unique momentum-focused movement system that I really gel with. While this game's strength is the themes, I do think the scaling theme could tie in more with the gameplay as opposed to being thematic dressing, but the full experience here is enough to justify this game's use of the theme.
Damm the aesthetic is on point! A very simple game yet the story it conveys it satisfying in its brevity.
The controls could’ve been a bit better/easier to use and there’s a slight lag/stun after each bite. The art was awesome btw with the ever changing backgrounds but it would’ve been great to have some clear cut goals in the game.
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