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darkwrath05
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In general, i had fun with the game. I think it is cool the way that as you go through, you actually are not only aging with the number but also with your body. I wish the day night cycle maybe did more though, it is kinda just there.
Bugs: Ages 3-15 (i think), there is a very easy double jump if you just double tap, maybe other ages too. Also, sometimes you will just land on the floor wrong and just kinda die.
Features: One thing to make the game better would be if the obstacles were more age appropriate (Get it..). Having baby stuff drop until 5, then maybe video games and skateboards, etc.. Could be a very nice touch to the game! Also, i feel like the potions are kinda useless, they dont seem to de-age you all that much, granted, i always collect them and died trying a few times!
Regardless, i had fun and i think this could be very cool!
Yea, the Press E thing usually gets bugged on the mailbox, thats something i forgot to take out because the mailbox was originally just there for me to test my Interaction script. And as for the golf carts, they are supposed to do that, but it just doesnt make much sense. I want to learn raycasts because my idea at the end was that when you look at the objects in the room it would give you some sort of a cause of "death". For the golf carts it was gonna be "Intense G forces". I definitely want to make more games, and your feedback helps. So thanks!
Ok, to be honest i was literally in the middle writing some things about what i did and dint like about the game. i wrote some things down in notepad that i would make sure to mention for each level in my comment but i kept losing track of which level i was on because i was getting too involved in the game while playing through. So I've decided to stop and just say its pretty swag. The levels were really fun, controls are simple but there is a lot you can do with the multiple characters.
Still, holding F to see the whole level never really had any use. I genuinely forgot about it after like 1 level. I might use it more if it was toggleable, i hope you can figure out why that broke it before.