There's a sequence with Jenny now!
darnetal
Creator of
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I don't have any social media worth following, I mostly use them to lurk. I may open one once I start advertising a bit more for the game.
Having an activity that passively progresses while not playing is a pretty good idea! One of the minigames I'm working on will kinda be like that, it will be a management game a bit like the one in Yakuza Like A Dragon. But I didn't really think of expanding more than that on the idea... I'll think of a few things!
This is how stomach capacity used to work in one of the the earlier versions. Your character could also lose weight if not eating for a while. I removed both mechanics because I felt it didn't really fit with how I wanted the game to be played.
When designing the game, I'm trying to have a rewards-first approach, I privilege encouraging behaviors I want the player to have rather than punishing the ones I don't. And since this is an inflation/fat fetish game, the most basic rewards I can give the player for playing the game are weight gain and expanded stomach capacity. Which would make reducing the character's weight and stomach capacity a punishment.
Debucon is a "long-term" kind of game. You don't just binge play the game in one afternoon, it's a game you come back to every now and then. I'm not expecting the players to launch the game every single day, but rather play it for a bit, forget about it for a few days (or weeks), then boot it again to get a quick fix, and so on. I don't want the player to feel like the game is a daily chore, and I don't want them to feel penalized for taking a break. If I reduced the character's stats because the player didn't feed it for a few days, I would be penalizing a behavior I don't even actually want to discourage in the first place. Which is why I decided against decreasing weight and stomach capacity over time, if the character's stats were to be decreased, it would have to be a choice deliberately made by the player. Sometimes you need to sacrifice realism to improve other parts of the experience you want to convey.
Sorry for the long rambling, I like discussing game design (and I'm also open to hearing arguments against my stance!)
Sure thing! I'm currently working on a new version of the customization tools, which will allow anyone to do just that. I'm almost done with the dialogue editor, and I still need to flesh out the personality editor.
If you can wait until the next version is released, you'll have all the tools to inject your dialogues straight into the game. Otherwise you can contact me on the Weight Gaming forums.
You can add yourself more money through the debug menu, there's a button just for that. You can also find your save files in your Appdata/Local folder if you want to mess around with it, but I may not be able to help much if you break it so if you have no idea what you're doing I'd advise against it.
There will be more ways to earn money in the future.
Hey, thanks for the feedback!
First, thanks for offering your help. You can contact me on Discord, I'll then send you an invite to join the dev server. It's not very active (not to say dead since I announced the hiatus), but it's still a convenient way to share resources and communicate.
Regarding the suggestions:
- rear-view sprites will probably never happen. The amount of work it represents would be completely nuts and there is still a lot of work before I can consider the game finished, so no rear-view.
- Because I'm a dumbass and didn't plan properly at the beginning, resolutions are a bit tricky to handle. But I can try to add a few more yeah.
- That's an item you get when you try to cook something without following a recipe. For now all the recipes are unlocked so chances are you won't get this item unless you deliberately fuck up, but the cooking mechanics are still a work in progress and will be expanded later on.
- Regarding the screenshots and icon, it's in the work. I've been working on a new and fancier interface for the itch.io page and even though it has also been put on hold for now, you can bet I'm going to release it sometime soon (after I've introduced a few outfits, so probably around version 0.10 or 0.11).
- That's a small glitch because of shaders shenanigans, I'll get it fixed in the next version.
- More minigames are planned, but it'll take a bit of time. The economy of the game is still very much unfinished, but there will definitely be more sources of money (more minigames, passive incomes, competitions & bets...) , as well as more money sinks (outfits and home decoration mainly).
I couldn't find anything relevant on this and since I can't reproduce it I don't really know how to fix it, sorry... All I can advise is taking a look at the compatibility options in the .exe properties and maybe run the compatibility troubleshooter.
Which version of Windows are you using? Are you using the zip or installer? If you're using the installer, I'd advise to uninstall and try using the zip instead ; the installer really doesn't bring anything and I'm going to stop uploading it going forward.
From what I can see, segmentation faults can happen when trying to access a directory without having the rights to do so. Can you check if the game can access your Home/.config/ directory in read/write? It is where the game writes save files.
If it isn't it, I have no clue. Can you tell me the Linux version you are using?
No plans for an android version for now, I don't have the license to export to android. I'll also probably need to rework the UI to make the game work on a phone screen, and I'd rather focus on a single PC version rather than two separate versions.
Regarding the size and clothes, it's planned, but making sprites take time. If I add bigger sizes right now, I'll need to make more sprites for the outfits and adding clothes will take me more time. For now, I'll prioritize making a few clothes for the sizes that are already available, and once I'm satisfied with the choice of clothes I'll start increasing the maximum size little by little.
And finally, for now Emma is the only one that can visit. Keep in mind this is a work in progress, it still lacks a lot of content.