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darnetal

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A member registered Jan 19, 2021 · View creator page →

Creator of

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I don't have any social media worth following, I mostly use them to lurk. I may open one once I start advertising a bit more for the game.

Having an activity that passively progresses while not playing is a pretty good idea! One of the minigames I'm working on will kinda be like that, it will be a management game a bit like the one in Yakuza Like A Dragon. But I didn't really think of expanding more than that on the idea... I'll think of a few things!

I'm sorry, I forgot to answer you! If your character gets sad, either feed her food she likes or wait a day or two. I'll add more stuff to play with the character's moods later on, but for now food and time are the only things that have any kind of influence on it.

Sure! I think I'll be focusing on other stuff for a short while but I'll shoot you a message once I have a bit of time, probably this week-end.

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Sure thing! Can you contact me on the Weight Gaming forum? My username is the same as here.

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Last devlog was in late April. If there has been no clear announcement stating otherwise, assume the project is still being worked on.

Not for the foreseeable future, only Windows and Linux.

I'm still working on it. Just not rushing it.

I guess making it an option is possible yeah. It wouldn't be too hard either.

This is how stomach capacity used to work in one of the the earlier versions. Your character could also lose weight if not eating for a while. I removed both mechanics because I felt it didn't really fit with how I wanted the game to be played.

When designing the game, I'm trying to have a rewards-first approach, I privilege encouraging behaviors I want the player to have rather than punishing the ones I don't. And since this is an inflation/fat fetish game, the most basic rewards I can give the player for playing the game are weight gain and expanded stomach capacity. Which would make reducing the character's weight and stomach capacity a punishment.

Debucon is a "long-term" kind of game. You don't just binge play the game in one afternoon, it's a game you come back to every now and then.  I'm not expecting the players to launch the game every single day, but rather play it for a bit, forget about it for a few days (or weeks), then boot it again to get a quick fix, and so on. I don't want the player to feel like the game is a daily chore, and I don't want them to feel penalized for taking a break. If I reduced the character's stats because the player didn't feed it for a few days, I would be penalizing a behavior I don't even actually want to discourage in the first place. Which is why I decided against decreasing weight and stomach capacity over time, if the character's stats were to be decreased, it would have to be a choice deliberately made by the player. Sometimes you need to sacrifice realism to improve other parts of the experience you want to convey.

Sorry for the long rambling, I like discussing game design (and I'm also open to hearing arguments against my stance!)

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Sure thing! I'm currently working on a new version of the customization tools, which will allow anyone to do just that. I'm almost done with the dialogue editor, and I still need to flesh out the personality editor.
If you can wait until the next version is released, you'll have all the tools to inject your dialogues straight into the game. Otherwise you can contact me on the Weight Gaming forums.

There's no option for that for the time being.

Thank you!

You can add yourself more money through the debug menu, there's a button just for that. You can also find your save files in your Appdata/Local folder if you want to mess around with it, but I may not be able to help much if you break it so if you have no idea what you're doing I'd advise against it.

There will be more ways to earn money in the future.

I'm still on it, currently working on the dialogue edition tool.

It may take a lot longer though, there's still a lot more I would like to do before releasing the next version, and I don't spend as much time working on it as I used to.

I do not know how you managed that, but it looks like you're launching an entirely different game. Could you try re-downloading the game?

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I don't know yet.

I know it has been a while, but there's a lot of things going on in my life right now and this game is not my priority at the moment. I'll make a post when I have more information to share, but for now I do not have anything new to report.

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I can expand on the interaction system, for sure. Instead of just clicking, I could define a few actions (stroking, poking, groping, patting, idk...) which could lead to different reactions.

Development is halted for the time being. I'll get back to it once I have recovered.

There will be one eventually, but I don't know when it'll be ready. My situation is still not really ideal and I can't work on this project at full speed right now.

Not planned for the foreseeable future.

I only have a license to build for Windows, Linux and Mac so at the moment making a version for any other support is impossible. I might consider buying a license once the game is finished and stable, but that'll be in a few years.

She can, only the dialogs will change.

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Hey, thanks for the feedback!

First, thanks for offering your help. You can contact me on Discord, I'll then send you an invite to join the dev server. It's not very active (not to say dead since I announced the hiatus), but it's still a convenient way to share resources and communicate.

Regarding the suggestions:

  • rear-view sprites will probably never happen. The amount of work it represents would be completely nuts and there is still a lot of work before I can consider the game finished, so no rear-view.
  • Because I'm a dumbass and didn't plan properly at the beginning, resolutions are a bit tricky to handle. But I can try to add a few more yeah.
  • That's an item you get when you try to cook something without following a recipe. For now all the recipes are unlocked so chances are you won't get this item unless you deliberately fuck up, but the cooking mechanics are still a work in progress and will be expanded later on.
  • Regarding the screenshots and icon, it's in the work. I've been working on a new and fancier interface for the itch.io page and even though it has also been put on hold for now, you can bet I'm going to release it sometime soon (after I've introduced a few outfits, so probably around version 0.10 or 0.11).
  • That's a small glitch because of shaders shenanigans, I'll get it fixed in the next version.
  • More minigames are planned, but it'll take a bit of time. The economy of the game is still very much unfinished, but there will definitely be more sources of money (more minigames, passive incomes, competitions & bets...) , as well as more money sinks (outfits and home decoration mainly).

I couldn't find anything relevant on this and since I can't reproduce it I don't really know how to fix it, sorry... All I can advise is taking a look at the compatibility options in the .exe properties and maybe run the compatibility troubleshooter.

Which version of Windows are you using? Are you using the zip or installer? If you're using the installer, I'd advise to uninstall and try using the zip instead ; the installer really doesn't bring anything and I'm going to stop uploading it going forward.

Can you show me the exact error you're getting?

Still here. I'm still recovering, but I've started working on the game again a bit. I'm not making very fast progress because I still need to rest and work leaves me a bit exhausted, but I'm making some progress here and there nonetheless, so that's something.

You can cheat the game's calendar either by changing your system's clock or by editing the timestamp in the save file. But now that you mention it, that's something I could add as a debug option for the time being.

You basically need to become friends with her, and at some point you'll get to invite her. Then, you can turn her into a feeder by feeding your character in front of her while she's visiting.

I'll investigate and let you know if I find anything.

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From what I can see, segmentation faults can happen when trying to access a directory without having the rights to do so. Can you check if the game can access your Home/.config/ directory in read/write? It is where the game writes save files.

If it isn't it, I have no clue. Can you tell me the Linux version you are using?

It doesn't, only Windows and Linux.

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No plans for an android version for now, I don't have the license to export to android. I'll also probably need to rework the UI to make the game work on a phone screen, and I'd rather focus on a single PC version rather than two separate versions.

Regarding the size and clothes, it's planned, but making sprites take time. If I add bigger sizes right now, I'll need to make more sprites for the outfits and adding clothes will take me more time. For now, I'll prioritize making a few clothes for the sizes that are already available, and once I'm satisfied with the choice of clothes I'll start increasing the maximum size little by little.

And finally, for now Emma is the only one that can visit. Keep in mind this is a work in progress, it still lacks a lot of content.

Depends on how you decide to feed your character. If your character eats a lot of food on an already full belly, it will have much more effect on Emma. If you just eat a single watermelon to hit max capacity and call it a day, it'll take longer.

Not dumb ; it's not explained anywhere in game. You just need to invite Emma and stuff yourself in front of her, then rinse and repeat.

One of the NPC I'm working on will give a few hints on how to progress certain characters' events.

The game needs access to your AppData/Local/ folder to read and write save files, make sure this is the case.

Again, chances this comes from a Game Maker game are close to none, especially if the game wasn't even running when you encountered the error.

Do you have the name of the error showing on the screen? BSODs can come from a myriad of reasons.

I'm sorry to hear you're having issues with your computer, but it is very unlikely to come from a game made with Game Maker. The only way for a program to brick a computer is for it to mess with your computer's firmware, which Game Maker games are not capable of. Whatever broke your computer, there's practically no chances for it to be the game itself.

It's going okay. I have been on a forced break for the last two weeks because of health issues, so I didn't get that much work done in February, but I'm starting to feel better now.

So far I have added a few new character, some of them being placeholders, new character creation options, and made a large overhaul of the facial expressions along with a new version of the customization tools. I think I'll just add the new dialogs and tinker with a few more things before releasing this update. The new customization tools won't be released along with the next version, it's functional enough to produce usable game files, but it's still a bit of a buggy mess and I'll need some more time to clean it up.

Isn't ChromeOS based on Linux? If so, shouldn't the Linux version work? If it doesn't, there is nothing I can do as the Game Maker license I'm using only allows me to build for Linux, Windows and Mac.

For Mac, I'll need to look into it. Can't guarantee it'll happen, but I'll consider it.

That there is, yes.

You need to have high enough friendship with Emma to invite her over, and then feed your character full in front of her. Repeat the process a few times to watch Emma eventually turn into a full fledged degenerate feeder.