DARTEKZ
Creator of
Recent community posts
damnnn
Tap potato graphics button right away so maybe it will be playable :) also try tap arrow down and arrow left so it turns off hdr and shadows.
ALSO a potato lifehack is to make a window mode, scale it down, and turn fullscreen again, so it will be pixelated xD
And yeah thanks for the report, i hate discord interface 😝 gona try to fix it
It would be better if player colliders was distributed to each of his soft part. Maybe im wrong but it feels like it just has 2 sphere collider states (big and small), cus sometimes i was dying not even touching the spike. Or i just blind xD
🌶 Very nice concept that DESERVES to be made in full Steam game. Size mechanic has potential to variety of puzzles - water, weight, wind, etc.if u wont do it , i will some day 😡😅
Will you make a full game on steam someday? You def should.
A better UX would be nice: AP is too small, card icons are too messy and sometimes too similar (f.e. sidestep and warp), needs to be more readable imo.
But just a suggestion, to name the game just "KillDance" to be more memorable and be less generic with that Project word 🤔
cool concept BUT:
- slide is kinda OP, u can spam it and be almost invincible with that speed
- too low TTK, sometimes u cant even tell what happened. try x2 HP, i'm certain it will be less frustrating and more interesting to battle without all that back-rat-kills. imo movement games must be skill-based and less luck-based, so high TTK is more suitable.
- add shot tracers it will be much much much better for battle awareness, to see current situation of enemy locations more clearly
- grapple is so useless it does nothing and literally kills you slowing you down, u cant climb on tall structures or gain speed (only if grapple enemy but its very rare)
- pickups are not so visible in such colorful environment, try add a big glowing or pulsation to them
- camera jiggles on weapon swap
- more verticality and floorness in maps is desirable too utilize all that movement
- make hit-cross-ui red so its more visible. ability ui is not so visible too, make it bigger and different colors for used and ready to use ability
- add step and ability sounds
ive been waiting for such movement fun game for a long time so i hope you will balance it to make gameplay fluid
one of the best movement games here, shame graphics is too dull dark and few levels, and i wish it to give more points to grapple and dash to have even more fun :\
did you used any assets? if you made all yourself consider upload a movement system to unity store?
idea: if you combine grapple with dash in one input, there will be a room for shooter mechanic on LMB - (set Grapple and Dash on same button, RMB. if its fast click, it makes a DASH. if its held longer, it GRAPPLES from slower pull speed then dash, but accelerates to much higher speed if pull is long enough in time.)