Thank you! Glad you enjoyed. I think I'm going to recreate the game in 3D at some point. That was the original plan, but I knew I wouldn't have enough time to make the 3D assets for the jam.
DataSpot
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One of the best uses of the limitation I have seen! The art and music are both great, I could see myself playing this a lot with a bit more polish.
Here's some feedback:
It's not clear when you're in the tutorial area in my opinion. I kept thinking "am I playing yet or is this still the tutorial?" because whenever I entered a new room I thought that was the start of the game. Maybe make a bigger room for it and keep it all in one place?
As others have said, there's a few weird bugs. The bunnies sometimes get stuck in loops and I have to completely restart to fix it.
Overall, a really good attempt! Well done.
Hi! Love the concept, just shows you don't need fancy graphics for an enjoyable game :) That being said, I do think it's too easy to avoid the enemies. Also, on 3/4 levels the floor exit was right next to where I spawned. You should implement a distance check when generating the floor exit and make it 'X' distance from the player, either that or give them a reason to want to explore. Maybe add some extra points of interest in the levels, or some loot to grab?
It's a great attempt, especially since you didn't quite manage to finish it!
Thank you for the great feedback :) I guess when you spend so much time playing it you forget it's actually quite difficult to start off lol. I love the idea of adding the points to the shop and resetting, and increasing the difficulty. I was planning to make it so different patterns appeared in the grid to increase mouse travel and spice things up (I also wanted to make different sized blocks). I also agree on the fade out effect, I should probably make the block flash and shade it to indicate it's no longer in use.
Thanks again!!