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DatBoobieGuy

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A member registered 21 days ago · View creator page →

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Eh sure, I can do that. Started drawing her before I realized that would be a good addition. Just keep in mind that beyond the first 7ish drawings, you'll barely notice as her ass covers up her legs.

Huh, whoops. Still not sure if I should even have the "original" limited gameplay or just the endless mode.

No, that would ruin the whole experience of building up to the sizes.

Thank you for your continued feedback, you're literally free playtesting! Actually, I did realize while testing that the easy jar may be too small, good point. I can't seem to replicate the description glitch though.

I'm working on Charlotte now, but after she's done I'll get around to the other QoL stuff.

By reaching the max size in any difficulty (this size is higher for harder difficulties, and there is no max in endless mode)

I'm working on it, my guy.

(1 edit)

Yeah probably... huh, gotta look into that

OK it's done

Yeah sure, maybe today maybe tomorrow

Well only five are currently implemented, the rest say "coming soon"

Wow, grats, never thought someone would invest so much time into this lmao

After you game over.

Heh, some people absolutely hated the gameplay. Good to hear that fun is still subjective.

Yeah, I didn't really put any time at all into sound design. My bad.

Ohh yeah, I need to add unit swapping. And fix the Code Bullet Bomb Bug. Never thought I'd be learning programming from him of all people.

OK yep, aiming gotta get fixed. I'm thinking of tweaking the green orbs to pass through all existing orbs so you can get more use out of them. Kinda like a laser.

Hm, I could implement a toggle between standard weight gain and pregnancy expansion. But you'd have to fill me in on what to do to make it more attractive, because I'm not a fan of it.

The thing about the orbs dropping is actually a feature - shot force depends on how far your mouse is from the grabber. Should I make this more obvious (e.g. with a green-to-red little force indicator) or get rid of it entirely?

Yeah once the boobs touch the floor there's no more drawings, sorry. Maybe I could figure out how to draw them with code... but that's a challenge for another day.

Yep, bounciness physics and launching need to be worked on.

I wasn't planning on muscle growth because I find it completely unattractive. But if you really want it... I can give it a shot. Can't guarantee amazing art though, I've never drawn big muscles.

Hm. My idea is to make difficulty settings that increase boob growth speed at the cost of introducing a max size. In my opinion, simply making the growth speed a slider essentially eliminates the anticipation, as you can just max out the speed, see the huge sizes immediately, and then you have no more enjoyment from the game. Edging is important.

But your comment about the game overs is food for thought. Should I go for a "highscore" mode with game overs, or an endless mode without game overs where your time invested is the only "challenge"?

Heh, this is the first time I really tried something like this, the next girls look better I think (I hope). Is there anything you'd suggest in terms of fun apart from what itchuser22 said?

Sorry, I wrote that description in 2 minutes and forgot that fun is relative. My issue with OOO was that the lack of bounciness made for a pretty... lifeless experience. I'll work on the aiming, and the bounciness.

As for the max size orbs: firstly, there's the little green orbs with arrows that destroy the first orb they collide with. Maybe I made them too rare? Secondly, I thought that [not allowing max orbs to be combined] would be kinda necessary for the game to end at some point. Or maybe it would be better to make endless gaining possible and easier?