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datdemguy

2
Posts
22
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A member registered Mar 03, 2023

Recent community posts

Is it intentional in W3-12 for the game to abruptly spawn a wave of over 40 enemies, containing every marine and necromancer, immediately after 2 catapults?

This seems to happen consistently and is followed up by other huge dump of enemies. There's been other levels where this happens but not anywhere near this extent and it seems like a big jump in difficulty from anything else.

Since getting version 1.3.11, I've been crashing anytime I destroy a pile of sandbags, but only when I've got a unit out. This happens on any level I try to replicate it on.

Here's the error message:

############################################################################################

ERROR in action number 1

of Other Event: <unknown> for object obj_enemy_root:

Unable to find instance for object index 100099

at gml_Script_scr_enemy_findtarget

############################################################################################

gml_Script_scr_enemy_findtarget (line -1)

gml_Object_obj_enemy_root_Other_59

gml_Object_obj_enemy_root_Step_0 (line -1)