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Daubalpi

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A member registered Feb 11, 2021 · View creator page →

Creator of

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Thank you mate, that means a lot !
Was fun to make and i learned quite a lot by doing it alone. 

ahah the cave part is mostly because i did not spend too much time on the plateforming part of the game (mostly because i did not have enough time to do it all) 

Glad you enjoyed it ! 

cool, merci de ton commentaire et d'avoir jouer :)

(1 edit)

Hey mate, thank you for the comment.

yeah i did not spend much time on the animation, i learned a lot making it but that's about it.
i had too much to do, i did not spend as much time as i wanted on the platefroming part of the game (but that's a game jam for you) 

i wrote the code in blueprint cause it is faster for me at the moment

the narration is AI, whished it was my voice ahah
Glad you like it still !

(2 edits)

Hi, thank you for the comment.

This is not a game about finding keys; it is a platformer/puzzle game, though currently, it leans more towards puzzles. The part with the key is just one puzzle related to exploration. There are no bugs there, and the last two keys are hidden but not difficult to find if you interact with everything in the room.

However, I have taken into consideration what you said and added a particle effect on the key to make them easier to find (no light, but the effect is significant enough). There are eight keys in total, with two hidden behind the statue. I've implemented a feature where when you're close to the correct statue, a message appears, indicating that you can interact with it, which should make finding the missing keys easier. Initially, I hadn't planned on adding this feature, but I thought it would be beneficial.

Since there is no UI for the key (intentionally), I wanted to ensure that players knew they picked up something, hence there is no collision when picking up the key. Additionally, you will encounter keys later in chests, which require the interaction key to pick up.

Regarding the pause menu, I've made a few changes, but I'm unsure why it would cause the game to crash upon resuming, as it's simply a UI disappearing. I've uploaded the game with the mentioned changes; it should be easier to navigate now.

Hi, thank you mate. it was fun to make !  
I changed the animation and music so it doesn"t brake the immersion, it should be better this time :) (if you try again ahah) 

(1 edit)

Hello, thank you for the comment.

I've made several fixes, particularly addressing the floor pattern to ensure that you cannot run.

Additionally, I've fixed the part concerning the symbols and the door, so it now resets automatically. This adjustment will make it easier to determine if the combination works correctly or not.

I'm glad you enjoyed it, we had fun creating this. 
I'll try my best to give you a satisfying answer. 

regarding the controls themselves, we made the choice to control each character individually through point and click, not that the other one was not possible but it was defeating the purpose of being able to position all character before ordering them to attack (automatically). This is something we will talk about for a future version of the game and why not implement two control system. Thanks for that feedback. 

I'm sorry about the no damages part, since the bullet actually deals the damage, if you are literally in front of a robber's face, this might be an issue we did not take into account, we were always doing our test at a minimum range but not in a robber's face so that is something to work on. Thanks for pointing it out ! 

For the music we created a playlist system that doesn't loop, if the music stop you can always lunch the playlist again by pressing the space bar, i agree this is not optimal but we did not think about making it a loop system since we had about 20 minute of music and we did not think about people that would actually spend more than 20 minute inside the game but I'm glad you did. We will correct that in a future version ! 

To conclude, thank you for the feedback on the game, we greatly appreciate it and will definitely take all feedback to upgrade the game, glad you enjoyed at least some part of it.  For the future we plan on adding more levels, a tutorial and a storyline, all the stuff that we did not have time for during the week. 

Thanks again for your feedback ! 

Cheers mate, we had fun creating this game, glad you enjoyed it !
We plan on expending soon to have a tutorial, more level and a tutorial in the game.
Thanks for your feedback ! 

Thank you mate, we did try ourselves the game a few times we did not get the win trigger to appear when they are some enemy left on screen, not sure why this happen to you but thanks to your feedback we will try to find the issue and correct it ! As for the UI this is something we plan on doing in the future to upgrade the game a bit. 
Once again thanks for the feedback ! 

Cheers mate ! 

Yeah i saw, cheers for that, you had a very fast playthrough all five levels, impressive !! 
yours has been rated too and like i said before i'll try again to download it to get a better sound quality overall :) Good job again to you ! 

I do too ! That's why i give more details in response to the people pointing it out, you can always polish a game made under a week time and that's something we plan on doing. New version of the game will be published in the future.
Thanks for your commentary though, i appreciate it :)

ahah cool concept, would love to see a video if you decide to do so, great Job 

https://itch.io/jam/brackeys-5/rate/928936

ahah indeed, a good polish would do some good on some of the mechanics. the indicator is something i planned on adding for a future version. The issue you were having is due to the positioning and is part of the gameplay choices that we made though, it is as well due to the distance between the player and the enemy. it varies in the different levels. That being said i do understand where you coming from and I'll take into account your input on the question to make a more polish version of the game. I'll try to implement a visual cone for the player to be able to see exactly what you hit and that idea of a cover mechanics is great !! i'll have a look at this, cheers :)

Thank you for your feedback, i learned a lot ! 
Glad you enjoyed the music :) 

Thanks for the feedback, indeed this is something that coming back to me a few times already, i'm planning on uploading a upgraded version in the future with a few more things implemented such as, a marker on the current player that you have selected and a tutorial level as well.
Thanks for your feedback mate :) 

ahh, you have me intrigued, i'll try again another time cause it is quite late now but i'll download it probably tomorrow to check it out again , cheers for the answer ! and good job once again ! 

Nice, will do that, if you get some time as well 

https://itch.io/jam/brackeys-5/rate/928936

Ohh would love some help, ahah 

https://itch.io/jam/brackeys-5/rate/928936
also feedback is greatly appreciated :) 

Will try yours out !

https://itch.io/jam/brackeys-5/rate/928936

If you have some time 

https://itch.io/jam/brackeys-5/rate/928936

Nice concept, if you have time to include this one as well, would be fun to see a video :)

https://itch.io/jam/brackeys-5/rate/928936

Seems fun to play, if you have time to check this one out 

https://itch.io/jam/brackeys-5/rate/928936

If you have the time to go over that one 

https://itch.io/jam/brackeys-5/rate/928936

if you get the time to go over  bit more 

https://itch.io/jam/brackeys-5/rate/928936

If you have time to check this one out 
https://itch.io/jam/brackeys-5/rate/928936

Is mine i'm not gonna lie but have a look in  the commentary some of the people that commented there have really nice game, have fun !

If you have a next play session would love some feedback 

https://itch.io/jam/brackeys-5/rate/928936 

i will try that, not many game on this jam have been using Unreal Engine, quite curious how it turned out. 

If you have time i'd love some feedback as well 

https://itch.io/jam/brackeys-5/rate/928936

Cheers mate, it took us quite a while to figure out exactly what we wanted to create for this jam and i'm glad you guys enjoyed it overall.
i though about implementing a tutorial but we ran out of time but that is definitely something i will polish with a bot more time for the future.

Adding a tutorial for the AI, a marker on each player when you select them and  a good simple tutorial for the input that we are using. Hope you had fun and thank you for your feedback ! Will rate your game soon :)

Ahah glad you think that way, hope it was not too difficult either. Thanks for your input, will rate your game soon ! 

Thanks mate, it was fun to create tbh, glad you enjoyed it :)

Thanks mate, glad you enjoyed it ! 

Cheers mate, your game was fun to play as well, like i said in your comments, nice take on the tower defense genre that i don't see too often, nice job ! 

cheers mate, glad you enjoyed it, your game was quite fun to play as well, difficult and very nice, good job to you too  

No worries mate,  i wanted to create an IOS version but it was too long after the last night staying up to finish everything, thanks for your input though, will think about it for next time !

Thanks mate, track took a long time to create but that's part of my personal fun, glad you enjoyed it and the game hopefully :) 

If you get the time, i reviewed yours already :p 
https://itch.io/jam/brackeys-5/rate/928936

Was fun to play, only one thing though, the sounds, i though it was my headphone at first but it is the sound itself, too bad is was such a destructive sounds. Fun dialogue though I'll give you that. Good job on the game ! 

Would like some feedback if possible 

https://itch.io/jam/brackeys-5/rate/928936

Would like some feedback 
https://itch.io/jam/brackeys-5/rate/928936