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(3 edits)

Hello, the game looks promising, techniclaly brilliant, and I really want to like it but I have some issues with it. I hope this comes across as constructive criticism.
1) The music is very short and annoying, had to turn it off after a couple minutes it was driving me crazy. The dialog beeper sound is very annoying as well, please make it more subtle. An option to turn it off entirely would be very appreciated.
2) There are things I don’t understand. For example, sometimes I can’t move forward; the road ahead is clear, but the character won’t move. If I press the spacebar, it unlocks. I reckon those are junctions between map areas, but there really should be some prompt on screen to inform the user what they are expected to do...
3) During the first night, I found myself stuck. I pressed the spacebar and suddenly entered a battle against... who knows what. Only after setting up my turns did I realize it was a ghost, because the dialog told me so. That’s not okay... The fight with the ghost is really bad. It moves around without any visual cues (yes there is the hit effect, but when it moves you don't know where at first), and I have to hit it blindly, like in the game Battleship. That’s pretty cheap and awful IMHO...
4) I actually feel lost as soon as the game begins, with no clear objective or place to go. I start wondering and meet enemies and people, ok, but then the night comes and the ìdamn ghosts started pestering me and I quit the game mid fight. I don't know, the game feels buggy or very user unfriendly

Hi!

1. The music is the best I can manage I'm afraid :) It's why there is an option to turn it off.

As for the dialogue beeping, that's becoming a common criticism. It really didn't sound that loud or annoying to me, but I suspect it's a difference in hardware and emulation. I'll see if I can address it some time in the future.

2. When in doubt, hit the interact key. Exploration and experimentation are important! Alas, trying to fit everything in 48K means I have little to no space left for additional text.

3. It seems you wandered right into one of the tougher sections of the game first. There is a way to make the ghosts visible if you can find it, but it is possible to solve the area without it. If something seems too tough, it may be best to leave it for later or to find a different way to approach it. It's not the only part of the game that needs to be 'solved'.

4. My previous game was a bit linear with its objectives, so I thought this time I'd let the player discover things on their own.

The village to the west of the starting location is probably the best place to start. The ghosts are only found on the haunted moors to the east and only come out at night.

thank you