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LOST EONS Core Books

Solarpunk sci-fantasy mashup of BitD and 24XX in a post-post apocalypse world. · By David Blandy, laurieoconnel

first impressions and questions about starting out with Lost Eons and its communities

A topic by izois created 9 days ago Views: 18 Replies: 2
Viewing posts 1 to 2

hello there.

I copied list of influences into my notes. These are either what I love or what I hear about from people who I love / like and or cool devs. This list of influences felt like home. 

Things written on the itchio intro page describes game I would write if Caves of Qud was more important to me and if it was not my first year on the scene — making, playing and GMing. 

Should i just jump to the Lone Eons quickstart? or are there any other, entrance points, approaches and communities?

What are your fav online communities related to the Lost Eons that are not discord? I find Discord too fast and distracting, it's also prone to the data loss if mismanaged anyhow (some people quit Shadowdark community after what happened there).

I will probably begin with bringing The Quiet Year to our local ttrpg club, and then dive into the Eons via the solo quickstart, however I'm very curious about where're you're at and how this game is happening to other people today.

did devs mostly or totally moved on to the Eco Mofos and other projects because there's more fun and money in making new stuff?

would you rather prefer that new people who's getting to know your work begin with the Mofos or its artless demo?

thing is my ttrpg reading list already has a lifetime's worth of books, that is if these are meant to be experienced by reading them and then scheduling and actually playing with other people, so I'm trying to get the feel of the game and its people beforehand to make everything more connected and learn better ways to find the commond ground when introducing these games to my communities, where I am the one most enthusiastic about all the new systems, settings, adventures, styles of play, cultures and procedures.

I know it's a lot and I hope it makes sense. Basically I'm new to this and a bit lost. But very curious.

Developer

Hi Izois, thank you so much for getting in touch, it's lovely to hear your thoughts, and to heat that this suite of games feels like home. When you talk about a Dev team, yes, I've worked with some fantastic people, but fundamentally it's me exploring different ideas. Lost Eons was me trying to make an FKR playstyle, where rulings are more important than rules, accessible to people coming from D&D 5e. I'm not sure if it fully suceeds, but there are lots of elements of the game I'm still proud of- the experiment with a card-based magic system, the spark tables, the overall feel. The world is fun, and I might return to it at some point. But I tried to do something novel with the play system, hacking together a dice step system and dice pool, but with hindsight I think it's a little fiddly.

So I got deeper into the OSR scene, and started falling in love with Modules- pre-written adventures that you can pick up and play with your group. But I also knew that, as a GM, I always like to have a way to create a story as you play, at the table, in case the players go off the rails (which they always do). So I became interested in Chris McDowall's work, and all the work Yochai Gal has been doing with Cairn. Here is a simple system that is very transferable, braodly compatible with the modules I was playing, but light and based on player agency. So I started to develop ECO MOFOS. It wasn't for any other reason than to try to make what I wanted to see in the world. I also wanted to bring a little attitude to the setting, to channel some of the anger at the system that is forcing us to consider a world after Climate change. 

So my feeling is read Eco mofos first. Give it a go. I think it's my most complete game. The community copy is the whole book, and it's full of principles and advice on play. And it also means any advice and communities around Cairn or Into the Odd are basically playing a very similar game. If you bounce straight off the setting and prefer LOST EONS, maybe a minor hack is in order, bringing the two systems/settings together? I'd be very open to assisting with that.

I'm not sure if I really answered your question. Oh, online communities- I have a discord (I understand your misgivings, but it's not hectic like others https://discord.gg/EEgDXEW4 ) and I'd recommend the Cairn server and the podcast Between 2 Cairns. And Chris McDowall's blog. And reading Into the Odd. Let me know if you want to know anything else. Thanks so much for your interest in the work.

thank you

i'll check out eco mofos

we're lucky to have Zedeck Siew on board. I was very touched by his Decolonising D&D when saw it reposted by Gubat Banwa. dev https://makapatag.tumblr.com/post/742021997109936129

I got inspired and asked our ttrpg club gathering pretty much the same question Zedeck Siew asked - why "going forth into the hinterland to seek treasure and slay monsters is a thing," isn't it some kind of dehumanising, capitalist colonist bs? Why is it fun? I intend to finish writing my very first "classic" (hopefully not classic) dungeon crawler one-shot tomorrow, while thinking about this.

I'll now follow up Zedeck's work more closely. Bookmarked his "To Put Away a Sword" like 3 times during my initial research around the Palestine Bundle and copy/paste co-op. Daniel  Locke, who's not my artist, played into his strengths illustrating that adventure and I appreciate it a lot.

everybody else on your list, i'm saying it again, are also already core influences of mine or core influences of my infuences. I bought Into the Odd pdf the very same day I got Palestine Bundle.

fkr ftw