Thanks! :)
David Marín
Creator of
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It took me a little over 2 years to develop Pokettohiro. If I could have dedicated all my time to the project, it would have taken much less, but I had to work on it in my free time during the evenings. Sometimes it's hard to stay motivated for so long, but in the end, the result is worth it.
I agree with you! Ultimately, the limitations are part of the charm of these machines. People do amazing things with extremely limited resources.
If you'd like, you can follow me on Instagram (@pokettohiro) and the old Twitter (@Pokettohito_GBC). I'm not very active on social media, but when I have something important to share, I post it there :)
SPOILER
To enter the submarine, you need to complete a sort of "favor chain." You must buy the watermelon found in the shop in the cave that leads to the forest, then give it to Akane's hungry grandfather in the village. In gratitude, he'll give you another item that the girl at the submarine needs. I'd like to create a complete guide for the game soon, but I haven't had the time yet =_=
If you need more help during the game, you can message me directly on Instagram :)
They look awesome! And the graphics of the lumberjack minigame are gorgeous. The Lynx has some very unique features, you can do some interesting things with it :)
In GB Studio I've developed a few things, but they're incomplete and I've never published them. Mostly just to familiarize myself with the engine. But after Pokettohiro, I have a little something in mind.
Once you get a bit more comfortable with the controls, it will be easier for you to progress. There's still a lot left for you to explore! I hope you enjoy it :)
Thank you! The game is fully developed using GB Studio's built-in tools. It's amazing how much can be done with this engine without the need for custom code.
Regarding the forest, you'll notice that in the repeating area, some trees feature a red flower. The orientation of the flower, pointing either up or down, determines the direction you should take at the end of that section. That way, you'll be able to get through it without any trouble :)
By the way, the Atari Lynx is a fantastic console! If you'd like to share a link to any of your projects, that would be awesome.
The adventure begins!
Welcome to the world of Pokettohiro! A new action/adventure game developed for Game Boy Color.
A group of brave heroes must gather the fragments of the Magic Crystal to face the evil Black Knight and thus prevent the destruction of the kingdom. But it will not be an easy task, for this they will have to overcome countless obstacles, defeat huge monsters and visit all kinds of places. Will these little heroes be able to restore peace to the kingdom?
Much to discover
Be prepare to discover a huge open world to explore, with secrets and surprises in every corner. Embark on hidden dungeons, forge bonds with villagers and help them solve their problems, discover useful items to progress in your adventure, release imprisoned heroes, and unite them to your cause. Each one has their own unique abilities!
Characters
- Hero: his swordsmanship is as agile as the wind.
- Archer: reach distant enemies with great precision.
- Ninja: his impressive jumps allow him to explore elevated grounds.
- Mage: she can reveal objects and doors that are hidden in plain sight.
- Birdman: he defies earthly limitations with the grace of a bird in flight.
- Fairy: her diminutive size grants her the ability to slip through narrow places.
Features
- Six playable characters with unique abilities.
- An expansive and diverse world brimming with challenges.
- Hidden dungeons with formidable boss encounters.
- Various side missions to aid the village inhabitants.
- Countless collectibles scattered throughout the map.
Chek it out!
Thanks for your comment!
Some of the problems you mention, such as the change of direction in the air, have already been fixed after the demo.
What you say about the signals is something that I have been thinking about changing for a while. Intuitively people tend to press the A button to interact, but it's definitely annoying at times to jump.
Regarding the archer, since there are six characters I try to maintain a balance between all of them without any of them being overpowered. The final settings will possibly vary a bit from the demo.
Thank you very much for taking the time to play the demo in depth and do this detailed analysis.
I hope you enjoy the final game!