Thank you so much! There's a great community dedicated to homebrew games, and they do really amazing things. I hope you enjoy playing Pokettohiro a lot! :)
David Marín
Creator of
Recent community posts
The adventure begins!
Welcome to the world of Pokettohiro! A new action/adventure game developed for Game Boy Color.
A group of brave heroes must gather the fragments of the Magic Crystal to face the evil Black Knight and thus prevent the destruction of the kingdom. But it will not be an easy task, for this they will have to overcome countless obstacles, defeat huge monsters and visit all kinds of places. Will these little heroes be able to restore peace to the kingdom?
Much to discover
Be prepare to discover a huge open world to explore, with secrets and surprises in every corner. Embark on hidden dungeons, forge bonds with villagers and help them solve their problems, discover useful items to progress in your adventure, release imprisoned heroes, and unite them to your cause. Each one has their own unique abilities!
Characters
- Hero: his swordsmanship is as agile as the wind.
- Archer: reach distant enemies with great precision.
- Ninja: his impressive jumps allow him to explore elevated grounds.
- Mage: she can reveal objects and doors that are hidden in plain sight.
- Birdman: he defies earthly limitations with the grace of a bird in flight.
- Fairy: her diminutive size grants her the ability to slip through narrow places.
Features
- Six playable characters with unique abilities.
- An expansive and diverse world brimming with challenges.
- Hidden dungeons with formidable boss encounters.
- Various side missions to aid the village inhabitants.
- Countless collectibles scattered throughout the map.
Chek it out!
Thanks for your comment!
Some of the problems you mention, such as the change of direction in the air, have already been fixed after the demo.
What you say about the signals is something that I have been thinking about changing for a while. Intuitively people tend to press the A button to interact, but it's definitely annoying at times to jump.
Regarding the archer, since there are six characters I try to maintain a balance between all of them without any of them being overpowered. The final settings will possibly vary a bit from the demo.
Thank you very much for taking the time to play the demo in depth and do this detailed analysis.
I hope you enjoy the final game!