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They look awesome! And the graphics of the lumberjack minigame are gorgeous. The Lynx has some very unique features, you can do some interesting things with it :)

In GB Studio I've developed a few things, but they're incomplete and I've never published them. Mostly just to familiarize myself with the engine. But after Pokettohiro, I have a little something in mind.

Once you get a bit more comfortable with the controls, it will be easier for you to progress. There's still a lot left for you to explore! I hope you enjoy it :)

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I've played further in Pokettohiro! and it truly is super fun and great in every way. I must say it has become one of my all time favorite retro system homebrew games, and I've been following them forever! It's hard to even call it homebrew, since it's way better than most commercial GBC games I've ever played. Hopefully it will get the attention it deserves. It can sometimes be a bit disheartening with the low amount of feedback when you do stuff in a niche "hobby", but I've come to think that the "childlike enthusiasm" we've all got for these things, is quite precious! If I may ask, I would be really curious how long you've worked on this game? You must have put in A LOT of time and effort.

Can't wait to see what you come up with next. Let me know where I can follow the progress if you develop it publicly.

Thanks man! I really like doing pixelart. You can have 16 colors anywhere on screen with the Lynx so that's pretty luxurious, but in my opinion that's the absolute maximum to keep things creative and interesting! :D (the Lynx feels like one of the last 8-bit systems to me, although it has the 16bit gpu) I do love the graphic restrictions and look on the GBC too. They are more "true"classic 8-bit restrictions in comparison, only slightly more possibilities like for example the C64, but less in some ways.

Yeah it's always fun coming up with ways to save graphics memory using the Lynx hardware capabilities. Stretching out / scaling sprites and flipping them etc. I realized you can make one frame idle animations with the scaling too. :D I'm trying to come up with some silly small game in the future that would really use all that stuff in a fun way. For now I think "Todd's Adventure in Slime world" takes the cake. The pulsating slime levels and stretching slime is really fun. Very unique looking game thanks to this, still one of a kind really.

***SPOILER ALERT***

Btw. sorry for noobness but I got stuck again, and I don't know where to ask but here. I went all the way to the right where you need a character that can jump further. I found the submarine in the tropical beach level but didn't know what to do. I lit the candles and got into the lighthouse/tower but couldn't progress there either. At the end of the archer door I only found a potion. I got seven crystals, but only found another crystal door for 14 crystals further in. Any hints appreciated. ^^

It took me a little over 2 years to develop Pokettohiro. If I could have dedicated all my time to the project, it would have taken much less, but I had to work on it in my free time during the evenings. Sometimes it's hard to stay motivated for so long, but in the end, the result is worth it.

I agree with you! Ultimately, the limitations are part of the charm of these machines. People do amazing things with extremely limited resources.

If you'd like, you can follow me on Instagram (@pokettohiro)  and the old Twitter (@Pokettohito_GBC). I'm not very active on social media, but when I have something important to share, I post it there :)

SPOILER
To enter the submarine, you need to complete a sort of "favor chain." You must buy the watermelon found in the shop in the cave that leads to the forest, then give it to Akane's hungry grandfather in the village. In gratitude, he'll give you another item that the girl at the submarine needs. I'd like to create a complete guide for the game soon, but I haven't had the time yet =_=

If you need more help during the game, you can message me directly on Instagram :)