Really like how the early character development is playing out. I'm getting an unclosed parentheses error when trying to view relationship stats though, and without saves need to restart the game
Asleep365
Recent community posts
Prologue "rate of speed" -> "speed", it already refers to a rate, so saying rate of speed is redundant
Ch 1 "You felt bad for $himher, but you had to decide quickly." When saving Arone, pronoun issues when referring to companion
female player characters "have a scruffy beard", with only an option to set their previous beard length
After getting whipped: Error: <<set>>: bad evaluation: getVal: Invalid type for value. 'undefined' = type undefined, but should be integer.
<<set _newVal = (setup.getVal($npcs[$statusreyth], 2) + 1).clamp(1, setup.relation.length - 2)>>
<<set $npcs[$npcreyth] = setup.setVal($npcs[$npcreyth], 2, _newVal)>>
Not hungry: Error: <<if>>: bad conditional expression in <<if>> clause: hasFlag: Invalid type for value. 'undefined' = type undefined, but should be integer.
<<if setup.hasFlag($npcs[$statusreyth], "enemy") or setup.hasFlag($npcs[$statusreyth], "dead")>>\ <<set _newVal = (setup.getVal($npcs[$npcreyth], 2) - 1).clamp(1, setup.relation.length - 1)>> <<set $npcs[$npcreyth] = setup.setVal($npcs[$npcreyth], 2, _newVal)>> <</if>>
Could be more stuff, not sure if there is much variation from choices or if it's "on rails" like you said
EDIT: added error details