Yeah, I used lower frame durations for testing and the situation is REALLY bad. I’m currently working on another version that patches a bunch of things. Expect an announcement soon :)
DDMPlayer
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Frame duration is an important element at play for this extension to work. If you mean that the audio is stuttering when the duration of all frames isn’t 100, thanks for reporting this! I’m currently working on fixing stuttering related issues.
Do make sure that all frames have the same duration though, as the extension only looks at the current frame’s duration to calculate when to seek the audio to.
Provided you got Aseprite from Steam, you should be able to open up the folder by right clicking Aseprite in your library and going under Manage > Browse local files.
Once you’re in the folder, you can click the empty area next to the address bar and copy that, then add “Aseprite.exe” to the end of the path.
The final result (ending in Aseprite.exe) should be inserted in AAE.
Yup.
I had the idea a few months ago, but due to me working on another project, I kept postponing working on this extension. I did eventually add this on v2.0 though. Thanks for the suggestion!
Yeah. v1.x had a recurring issue of simply not working on multiple devices. I doubt this was related to the Aseprite version, instead I think it’s related to how it used memory peeking on other applications (which is considered unsafe and might’ve been blocked by the OS or anti-virus – with very good reason I might add).
Aseprite Audio Extension has only consistently worked on my machine (running on Intel). v2.0 should fix any issues since it changes the way that the values are accessed (it now uses a Lua script).
Hi there! Thanks for the idea! I’ve been trying to make the extension more user-friendly and I’m pretty confident that v2.0 solves this! I’m not exactly sure if displaying a preview of the audio is possible exactly according to the reference, but other ways of displaying it might be possible. Might look into this in the future, thanks! :)