As has always been the case with your work, you demonstrate an astounding grasp of intimacy, visceral language, and a transcendent beauty that connects your audience to your work. Thanks for this.
Dead Name Games
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Fantastic work and so much delight and surprise that I wasn't anticipating. As I played through the demo I kept discovering thing after thing, repeatedly saying to myself "It's not over?!" All the art, all the atmosphere from the music to the dialogue are consistent, personal, and speak to both the spirit of the game and the artistic vision behind it. I got whupped a lot but never in a controller-breaking put it down way. I always wanted to get back up and chip away at it. Also...the gun is my favorite.
Now the bug. *SPOILERS* if you're still trying to play through the demo.
In trying to fish, I did find an error that crashed the game. I've attached a screenshot of the error here.
I think the temptation with any "Spooky" art competition is to rely on traditional horror tropes and external conflict. Here, in FAT ASS, we are reminded that horror extends beyond the monsters we know and can live in both the monsters we fear to become and the monsters we are to ourselves.
This game pushes the form, demonstrates a lot of panache, and challenges what horror can be in a fresh, exciting way.
Yeah, you can reach me through my website. https://gusonhorror.com/contact