It was planned to implement something similar as to have a better difficulty, however then it would've mostly just been a pirate clone of that game. I'm trying to come up with another mechanic to help set the difficulty though, with an idea being destructible collectibles being placed around the ship, which you'll only collect if you protect them throughout their entire battle
DeadPie
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Thanks for the wonderful feedback! The health thing was definitely a bug we missed in development. I have planned to fix that bug (and other parts of the code) and add some more levels after the jam, so you can look forward to that! :)
Also, do you think an interactive tutorial/pop-up tips in the first battle would have made your first experience better?
Hi there, I'm the programmer so I might be able to help you. I'm guessing the problem occurs in battle?
There should be a button in the middle of the screen saying "Start Battle", which, when pressed, will have the enemies move around. Then when the button "End Turn" pops up, you should be able to left-click a pirate to select them and then command them around.
Outside of battle, you should only be capable of talking with pirates, with no enemies being present.
If this doesn't help with your problem, may I ask what operating system you're using, and maybe get a video/screenshot of the problem?