Hi Vilius! I agree that the sea was annoying after a few levels, now the rising of the tide is slow and starts to affect the gameplay only after many many minutes of play! The wave function has been created by Frash Pikass and is a sum of many out-of-phase waves that drives a sprite (if i'm right!)
decade
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First of all, at least to me, the game moves waaay too quick. I just kept dying in the first three seconds to walls I just had no time to see. I would have slowed the game down a bit, made the ship move slower aswell, allowing to be able to make strategic decisions with my rewinds. Plus I'd make holding down the button to shoot continuously a possibility.
That said, it is a nice game that fits the theme, so great job!
We also made a space shooter if you'd be interested to try :)
While the game has a neat idea and is gorgeous to boot, there is a major problem.
If you die while getting struck by an attack, all the subsequent characters will have to just spawn and immediately die on the active hitbox of the attack. I would suggest letting the time pass while selecting the next character, since you have a time limit to kill the boss anyway.
Plus it would have been really cool if the different characters had like different powers or really unique weapons.
And finally, while I said the idea of the game is really neat, it's also quite heavily plagiarized from an existing game "Time Force Ultra". Which also has very similar graphics, down to the giant timer at the center of the screen.