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DeclanMorrison

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A member registered Aug 04, 2019 · View creator page →

Creator of

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Love the art and music. Plays really well, though I agree I wish the power-ups were more present rather than only after clearing lines. Still had a blast, and once I saw there was an easter egg for getting a 5+ line clear I had to get it. Surprisingly difficult to get everything lined up but it was worth it!

Supreme feel, the squishyness is perfect. I'd be interested to see how the scaling mechanic could be expanded upon. Nice work for 30 hours!

Fun take on a block-pusher style puzzle game! Really cohesive art style, and puzzles feel good to solve. Really impressive for a solo dev, you should be really proud of this!!

Cute!! I love the art and the audio. Unreal takes a bit to get the framerate up, but it does get better, stick with it. Big fan of the little mouseman, he speaks to me. Hope you guys do more stuff in the future!

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Reply to this comment with your Endless Mode high scores! We wanna see 'em!!

Hiya thanks for sharing that. I love seeing games of the same idea on here :) I'm curious what about the movement you found difficult?

What a good idea. Well executed platformer, and the reflections were a natural progression for the puzzles.

That was a very fun game that took the theme in stride. I love how many other spaceship based games I'm seeing!

This is very cool! We also made a game about a spaceship with gradually failing components. I liked the secondary control scheme. It helped open up new movement types and options even as components failed.

I'm curious did the cones do anything? I wasn't sure if the drunks would avoid them or not?

The moving textures were very difficult to look at. I also didn't understand the behavior of the blocks. I understand they were chaotic, but it was difficult to plan my next actions.

Really cool puzzles. Had great aha moments. I don't think the screen flipping added much besides confusing me. The other mechanics of mixing characters switch was pretty novel and a good use of the theme!

I wasn't expecting to play a game that captured the theme of out of control with such emotional power, but yours did an excellent job telling a story that was very real and out of control. Well done engaging with the theme philosophically.

Fun execution of a simple in-theme concept. I dig it! High score of 24. Also the art is super cute.

Really fun gameplay and very clean execution. I wasn't a huge fan of the no air control, but still a super fun game. Would be a great mobile game.

Very polished, and great idea. The limited selection of moves is perfect for the theme!

Thanks so much for your feedback and great to hear you played with family. Local co op is so fun with those close to you. We liked this idea so much we may continue developing :) Thanks for the feedback on the sensitivity.

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Yeah WebGL didn't like our audio files :( If you download the game, there shouldn't be any clipping. I recommend playing that version strongly because our audio producer worked very hard to compose the tracks for the game and I think they're amazing.

Thank you for the feedback. The cargo has been our biggest hangup in design, so thanks for further making us aware of the problem. We're glad you enjoyed the game!

Glad you could still play solo! It is really at its best as a co op, but the solo play is quite chaotic and fun still :)

Super simple and fun. Executed perfectly. Your idea translated very well into a finished game! The music and art were also nice.

What a creative concept, and great art! The puzzles were tricky and the movement was snappy and fun. Since the grappling hook always shoots the full length, making the cursors appear the same distance to the player might help gameplay. The cursor going off screen made game play a little difficult, but still super fun.

Congratulations! I wish I spent more time balancing the last level, but you should know that you are one out of like three people to actually complete it! (I'm one of the Devs and I haven't even beaten it yet...)

This is a great game. Like others have said, taking the card out was too slow, but otherwise I love the mechanics and style!

Hey Guys, I'm one of the Developers of this game!

I just want to give a sincere apology for the slippery platforming, as I was the one who wrote the movement script. I also had to double as the level designer, and I really wish that I spent more time tuning the movement.

That said, I'm glad you guys liked our game! If you can think of anyone else that would enjoy it, send 'em a link!