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A jam submission

StrokeView game page

When all you can do is wait.
Submitted by BluishGreenPro (@BluishGreenPro) — 54 minutes, 56 seconds before the deadline
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Stroke's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#6963.7573.757
Overall#8293.4343.434
Originality#8383.6363.636
Fun#19612.8322.832

Ranked from 173 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
An exploration of the helpless feeling of being in a hospital waiting room while waiting to find out if someone you care about lives or dies.

Did your team create the art for this game during the 48 hour time slot?

Yes

We created all art during the game jam

Did your team create the audio for this game during the 48 hour time slot?

No

We used pre-existing audio

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Comments

Viewing comments 75 to 56 of 75 · Next page · Last page
Submitted(+1)

Love the dialogue. Fits the theme well, some things are just out of our control. If I had to nit-pick, the text sound effect is a tad jarring and I would love to be able to skip the text animation. I tend to read faster than the animation and have to wait for it to catch up.

Submitted(+1)

Sorry I could not play it till the end but the emotions were being felt for sure:

Submitted(+1)

Right in the feels man... right in the feels...

Submitted(+1)

Its a good story

Submitted(+1)

This is a lot of content for a 24h game. I would have loved more decisions with more consequences, but I guess there was not enought time for that.

Submitted(+1)

"Existential Crisis Simulator 2020".  Great narrative. Played and read like a visual novel.

Submitted

Pretty good, but I wish it was a little more non-linear and game-y. The dialogue and story are interesting, but I feel like it didn't really take advantage of itself being a game. The different options in the dialogue were nice, but I just wish there was a little more. Sound and graphics were solid. Nice work!

Submitted(+1)

This is really great, loved the theme, the feeling, the writing, the art.

Submitted(+1)

I really liked your interpretation of the theme!

Submitted(+1)

This is a really unique take on the theme, great execution!

Submitted(+1)

I absolutely love this interpretation of the theme, that no matter what you do it's not going to change the ending, but that doesn't make any of the choices along the way any less meaningful. Really beautiful game!

Submitted(+1)

Big fan of emotional narratives, but I feel this one would have been better explored through the child's perspective, perhaps without much dialogue at all (as you state below, it's based on a real experience). I suppose you were going for a more visual novel approach. Still, impressed with the amount of words you managed to squeeze in. Keep it up!

Submitted(+1)

Wow, that made me emotional. I like how you approached this game jam in a unique way. 

Submitted

I like this sort of story telling games, but it seems a bit too stretched, but that is the idea I guess

Submitted(+1)

Excellent way to portray the theme.  It's hard to say that this game was "fun," but it sure is engaging.  A great and impactful game.  Well done.

Submitted(+1)

This was a really powerful experience to play. For a genre that doesn't usually show up in game jams, for it to be so well executed here was really beautiful.

Submitted(+1)

Love how the story relate with the theme. Congrats, really happy to see a narrative oriented submission.

Submitted(+1)

Good job at telling a story I feel many, including myself, can relate to. A game doesn't need to be long and complicated to still be powerful.

Submitted(+1)

Good job, could use a bit more polish but not bad for 48 hours

Developer

If that isn't the motto of every game jam : )

In particular, this was made in 18 hours due to work and other time constraints.

Submitted(+1)

A great example of how narrative and writing can make even the smallest game great and true to a theme.  Well done!  Even the walk from hospital room to waiting room added a sense of anticipation and suspense.  You could have made it a simple scene change but it really brought in the immersion by doing that.

Viewing comments 75 to 56 of 75 · Next page · Last page