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DEEP0

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A member registered Jan 01, 2021 · View creator page →

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that worked leTS GOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

thank you for not giving up on me mr.afterlife!

you were a great help, thanks so much😸

I've already tried that:


but I just end up getting the error message:

___________________________________________

############################################################################################

ERROR in action number 1

of Create Event for object <undefined>:

global variable name 'live_request_guid' index (104394) not set before reading it.

 at gml_Script_live_call (line 12300) -               if(live_request_guid==undefined){

############################################################################################

gml_Script_live_call (line 12300)

gml_Script_enemies_struct (line 165) - if (live_call()) return live_result;

gml_GlobalScript_GameData (line 356) - enemies_struct()

🤔

(3 edits)


sorry to keep bothering you, but I just cant get it to work. i have:

live_code_updated = function(_name, _display_name)   
{          
    show_debug_message("Reloaded " + _display_name + "(" + _name + ")");           
    if (_name == "enemies_struct") enemies_struct();   
} 

in the GMLive create event, and then :

live_code_updated("enemies_struct", "enemies stuct");

in the step event.  I get "Reloaded enemies stuct(enemies_struct)" in the output, but when i change a value in the array it doesn't affect the game.

just for reference, this is what my function looks like, it's a struct complied of arrays:


thanks for the response!  i've wrapped my array in a function:

function enemies_struct(){       
    global.enemies =     
     {           
     ...      
     }  
enemies_struct();

but i'm struggling to wrap my head around the live code updated function. how would i format the function & where would i put it? thanks! 

i have a script with a bunch of structs in ( my game data script  ) and i wanna be able to change values in it & for it to update. putting any of the live call functions in the script gives me an error .